The ground trembles. The ancient seals are fracturing.
Scholars at the high citadel have confirmed our worst fears: Wandragor, the monolithic terror of the deep, is tearing through the fabric of our realm once more. For weeks, the wildlife has been fleeing the blasted plains, and the ley lines have hummed with an unstable, violent energy.
The world boss will manifest within his dread arena this coming Monday. He will only remain vulnerable to our world’s physical plane for a single, agonizing hour before slipping back into the shadows to regenerate his power.
⏱️ THE BATTLE WINDOW
Make no mistake, adventurers—timing is just as critical as your blade work. The rift will open precisely at:
| Date | Time (CET) | Duration |
| Monday | 20:30 – 21:30 | Exactly 1 Hour |
📜 THE RECREATION AND COMBAT LAWS
The High Council has enacted strict decrees for this encounter to ensure the realm’s best chance at survival. Violating these laws means certain death or exile.
- The Attunement Buff: The arena gates are shielded by a volatile, crushing pressure. To survive crossing the threshold, you must be empowered by the Attunement buff. This magical protection is granted upon conquering any of the following perilous depths:
- Gloomy Enclosure
- Shadow Ruins of Pestilence
- Ebon Garden
- Make sure your attunement is active before you line up at the gates!
- The Arena Capacity: The structural integrity of the pocket dimension cannot hold an infinite army. A maximum of 30 players can occupy the arena at any given time. If you do not make it into the primary vanguard, wait closely for a spot to open as others fall!
- The Peace Accord (No PvP): Wandragor is the threat—not your fellow mortal. PvP combat is strictly forbidden within the arena grounds. Good or Evil, Light and Shadow—all must stand together. Turning your blade on an ally will result in immediate disqualification from the fight.
⚠️ CRITICAL RAID INTELLIGENCE
- Assemble the Vanguard: While the maximum cap is 30, a minimum of 4 seasoned heroes is required to even begin the confrontation.
- The Instant-Death Toll: Attempting to face this colossus solo or in a meager trio will result in Wandragor instantly crushing your spirit and ending your life. There is no room for ego here—group up, or perish.
- Archivists Wanted: The High Council is desperate to study this beast’s mechanics. If your squad survives the onslaught, please record the confrontation and submit your visual archives to the
#ptr-testingcodex so our tacticians can further analyze his flow of combat.
Get your buffs in order, sharpen your blades, and call upon your guildmates. We have exactly 60 minutes to send this monstrosity back to the abyss.
Will you stand as Endor’s shield, or will you become just another skull under Wandragor’s heel?