We are listening to your feedback, and we are excited to announce a new initiative to bring better balance to PvP. We want to shape the future of our PvP environment hand-in-hand with our community through direct cooperation and continuous feedback.
A Slow, Deliberate Process
Because we want to ensure every adjustment has the desired impact without unintended consequences, this will be a slow, methodical journey. Instead of rolling out massive, sweeping patches, we will implement only one change at a time, allowing us to closely monitor its specific effects on the game before taking the next step.
First Up: Melee vs. Summon and Pets
The very first adjustment launching under this new initiative addresses the dynamic between melee combatants and summons/pets.
- Against Summons: Any melee hit from a player will now deal enough damage to destroy a player summon in 3 hits.
- Against Pets: Any melee hit from a player will destroy a pet in 5 hits.
Where to Share Your Feedback
Because our active player base isn’t large enough to sustain a separate PTR environment effectively, all changes will be deployed directly to the live production server.
We rely heavily on your real-world experiences to guide our next steps. You can share your bug reports, and balance feedback on our official Discord server in the #ptr-testing channel.
Thank you for your ongoing support, dedication, and help in making PvP the best it can be. Let us know how these first changes feel on the battlefield!