Live changes
- Shadow Escape scroll now teleports to random place. Criminals are teleported outside of Guard zone.
- All of the NPCs in current and newly moved dungeons in the Shadow Realm have a T4 shadow resist.
- Treasure maps 1,2,3 available in Endor only. Maps 4,5 are available in Shadow Realm only,
- SOS bottles, Mithril and Manil are available in Shadow Realm only,
- Reduced gold drop from NPCs in Endor Realm,
- Looting bodies is forbidden in Endor Realm (except PvP league),
- PKs are force moved into shadow realm,
- Fixed exploit with unique items
- PK Craftsman classmaster added into Shadow Realm,
- Added couple of stablemasters into Shadow Realm
- Players can now loot party members (which has party loot active) inside Endor Realm
- Fixed looting issues in arenas and BR
- Fixed issue with weapon charm poison hit
- Fixed issue when PK was able to recall to Endor realm from Forgotten Realms,
- Monsters level 30-32 now drops the same gold in Shadow Realm as in the past,
- Recall debuff is now removed for PKs when attacking low level characters,
- All classes are now able to see if charm is set as weapon charm,
- When weapon RW is used on charm not set as weapon, error message is displayed. The same goes for armor RW.,
- Low level RWs drop buffed a little
- Fixed issue with weapon charm gem socketing
- Fixed issue with shrinking shadow phase spider,
- Meteor event is temporary disabled
- Fixed an issue where shapeshifted druids were able to recycle currently active magic charms.
- The maximum EXP contribution to guild from Bulk order is now 100 EXP
- Added rebirth quest NPC to shadow realm
New changes
- Guild stone can be paid 360 days in advance
- Shadow infusions can’t be fused into non-crafted/non-build newbie items anymore,
- We will remove infusions from every unsatisfactory item and create adequate amount of infusions and shadow fusers in the same container
- Fixed issues with using targeting scripts in razor inside Shadow Realm. ie
targetrelloc - Additional items are now allowed in Chefs shelf
- Gold distribution chest is now also receiving platinum ingots as a valid input. Distribution stays the same, players receive their share in gold coins same as before.
- Added gump to skirts and other cloth items displaying shadow infusions,
- Bell bandolier can be now infused
- Fixed: Pet with a default color should not to change to a colored variant after an unshrink / unreduce.,
- Fixed: One bridled mount should be kept on a ranged/druid even if they have no enough herding for all pets they control.,
- Fixed: Pets / Summons on guard should not react to engage actions (damage, paralyze) from a master. (aka balor in para field).,
- Fixed/Changed: a Shadeshift animation should now be visible even to players that hasn’t seen it from the start (on both realms). + fixed sounds (that should be there from the start)), + changed an appearance of the effect (same bubble graphics, but different way of playing it).,
- Fixed: Pixie pet doesn’t die in a “friendly” para field.,
- Fixed: Packllama/Packhorse: Do not autoshrinks on relog (so they don’t drop items and will wait for a master for a few mins). And on release they properly drop a bag on the ground (they kept it before).
- Added 5 more Rebirths,
- PK is now correctly teleported to Nocturgul after Rebirth
New cooking gump
- You can use .useskill cooking or double-click various cooking tools to bring it up.,
- Many low-level recipes have been changed to reduce bloat and allow the use of some side products at higher cooking skill levels to reduce ingredient waste.,
- Useful cooking recipes (regen food, magic fish, etc.) should not be changed in terms of input cost, but some numbers in the recipes have been slightly adjusted to reflect recipe normalization. (For example, since you now make one sausage from one cooked rib (was one from two), you need two sausages to cook a blood sausage.),
- New wisdom food added.,
- Altered weight and food gains (against hungry) so there is some use of non-magic food you need to cook while leveling up.

Dungeons reopenings in Shadow Realm
- Sand and Chaos
- Hulk Hole
- Sphinx’s Heritage
- Dark Place in Forgotten Lands
- Arcane Sanctuary
- Stinky Den
- Eternal Sanctum
- Hell Pit
- Battle Orc
- Dimensional River
- Ancient Mausoleum
- Raven Castle
- Hell Pit Cave
- Dark Place in Forgotten Lands
- Prism of Ice
- Into the Hellforge
New Banking currency system
New banking system for easier manipulation of currency is ready. Bank now automatically converts various coin types (inserted into bank box) into virtual currency and holds the balance of your “bank account” in a virtual state. You can see the status of your virtual currency via a new GUMP every time you open a Bank. You can of course take back your coins any time using one of these two approaches:
- new Bank GUMP has buttons for quick extraction of the selected type of currency,
- specificaly in case of gold coins, you are able to utilize store command to extract GPs directly converted into a platinum ingot. (which will appear directly in your character’s main backpack),
outside of bank box, coins can be used same as always converted types of currency: gold, platinum, valor, rusty, bloodstained.


Druid changes
- A new type of charms now drop, called “weapon charm”,
- Charms now have dedicated bag which can be opened only by druid. Either from player paperdoll – green button or by command .charms (green button visible after client update),
- Charm bag can contain maximum 6 charms, where only 1 can be a weapon charm,
- You can drop standard charm on druid vendor to do a one way change for weapon charm (can’t be changed back),
- Removed double click from charms which was a previous way of setting weapon charm,
- Fixed 2 critical bugs with charms

Loot System Overhaul: Introducing Loot Redistribution
We’re excited to announce a significant change to how loot drops across all dungeons – a process we’re calling Loot Redistribution! Now, each dungeon will specialize in dropping specific types of high-value items, making your farming more efficient and rewarding:
- Magic Items (by Power): Target specific dungeons to find items with high-tier magical affixes
- Runes: Focus your efforts to collect the Runes you need for crafting and socketing
- Sets: Chase those crucial pieces to complete your powerful gear sets
- Uniques: Dedicated zones for hunting those ultra-rare, game-changing Unique items
- Enchanting Scrolls: Still missing T2 scrolls? Farm dungeons specializing in T2 scrolls
This is just the beginning! We view Loot Redistribution as the first major step in an ongoing series of improvements to the loot and progression systems. Keep an eye out for more exciting changes to follow soon!
Discord, global chat and client settings integration
- New discord rich presence functionality,
- New Enhanced chat system,
- As a part of enhanced chat we will have a Global chat which is biderctionaly connected with discord channel,
- Moved all settings from .gamesettings into standard client Options









Antonio quests (Kotonio, Blayves, etc.)
- Multiple players can now accept a quest from the same NPC simultaneously.,
- Each player is guaranteed to have their own separate quest location in the world.,
- However, each player can only have one such quest active at a time (anywhere in the world).,
- Each player can receive a quest from each NPC once every 30 minutes.,
- A player can cancel an active quest (via
.questlog) and try getting one from another NPC., - Each questgiver now offers a quest every 5 minutes (previously once per hour).,
- The number of available quest locations per NPC is limited — not infinite. This means quests may become temporarily unavailable if all spots are taken. The limit varies by location.,
- The quest completion timer has been reduced from 90 minutes to 30 minutes.