top view of medieval city
  • Fixed mage’s lance damage.
  • Removed mage’s Mind over matter.
  • Visual adjustments to killshot, enfeeblement, weakening, and bomb (delay bomb) from NPCs.
  • Reset killshot cooldown if the attacker loses the target.
  • Fixed behavior of poison fields (now deals damage to the correct targets).
  • Fixed behavior of delay bomb (no longer sticks to the target).

Footnote: As part of preparations for Shadow Realm and Forgotten Realms, we have adjusted the behavior of ~180 events related to transitioning between realms. In before these adjustments, test runs encountered events straight out of Harry Potter: doors moving to different locations, monsters disappearing before our eyes, and occasionally a player ending up in Hogwarts, etc. If anything similar happens, please report it to us.