Changes:
- Changed the behavior of summons (mainly casters) based on feedback. They now backup slower, do not roam, do not start following the master after being summoned, and can hear your commands from a greater distance.
- Increased the movement speed of NPC PK mobs (those riding llamas and insulting you while attacking).
- Added some graphical/sound effects to spells/skills/abilities.
- Glass pitchers can be filled from water through or water barrel
- Changed guild diplomacy view for regular members
- Charm added to rewarders drop (wilderness, FR)
- Fixed missing confirmation of “all release” for mounts. (13/4)
- Applying poison, bombs, slowing, and softening effects will temporarily change a weapon’s color.
- Renamed Tinctures of Wisdom to Tinctures of Experience, updated their color, and enabled stacking (stacking requires UCR).,
- Updated graphics and enabled stacking for various cooking‑skill items (cheese, eggs, pies, etc.) (UCR).
- Added STR required to item gump.
- Removed “diff level” from shabby weapons
- Spells Arch Protection (94), Greater Stamina Restoration (97), Mass Dispel (100), allow to gain magery up to the skill value in brackets.
- Close helm, nose helm, bascinet, helmet are now eligible for socketing
- Added pitchfork to enchantable items,
- Added info to FEN about 3% tax
- Quest arrow after tracking an animal will be now automatically disabled when animal taming skill is used.
- Changed the graphics of gemcutter’s tools.

Heretic
- Heretic can target summons with Blood Pact spell to restore their health in cost of his own.
Rogue


- Applying poison, bombs, slowing, and softening effects will temporarily change a weapon’s color.,
- Clicking on a weapon will display any applied poison, bomb, slowing, or softening effect in text form.
- Altered graphic for the stiletto that supports partial recoloring (requires unreleased client – UCR).
Healers
- Fish timer now resets after spell An Rel Sanct
Earth Mage / Mages
- Earth mage elemental has now increased shock resist
- Earth mage elemental has now chance for a stun
- Battle and War staves will start dropping as magic items
Player Killers:
- PK recall debuff will no longer apply when PK attacks rebirthed character
- Fixed issue when criminal wasn’t reportable for killing blue character
- .consider message changed. Now displaying nr. of kills.
- Fixed issue when PK was able to teleport with recall debuff
- PK + blue can now create arena team and join together
Runeword Scrolls: A New Chapter

We’ve replaced all existing runewords with a completely new set, and there’s a good reason why.
Right now, many runewords are simply too powerful. They offer incredibly strong, deterministic outcomes that often overshadow other exciting gear options. Our goal is to create a more balanced and engaging loot experience where monumentals and randomly generated magic items have the potential to be even stronger than runewords. We want runewords to be a solid build choice, but not the only choice.
This change also means every class will have compelling runeword options to build around, ensuring everyone can find something they’re excited about. Plus, we’re introducing new, exclusive craftsman runewords that will offer unique avenues for character progression.
Finally, we’re greatly increasing the drop rate of all runeword scrolls. We believe that in a full-loot game like ours, truly impactful items shouldn’t be locked behind incredibly rare drop rates. We want you to find and experiment with runewords more frequently, fostering a richer and more dynamic gameplay experience.
Runewords scroll will now display required level and stats.
1v1 Arenas:
Are now available to join with .1v1 command 24/7 with no rewards. A perfect place to train your pvp and learn the ropes with equalized gear and stats. Get naked and join!
Guild Perks level 7-10:
Final guild perks are now available for everyone. This is a guild challenge, hard but rewarding.
Item & Rune Changes
- The required level system used for magic items now also applies to runes.
- Crafted socketed items will have higher required levels when strong stats are present, and lower levels when sockets are unused or contain weak runes.
- The number of sockets no longer affects the required level.
Clearmind Rework
- Clearmind no longer uses a randomized proc to reduce mana cost.
- It is now always active and reduces the mana cost of every spell by a fixed amount—up to 80% reduction at 100% Clearmind.
- Reduced the required level for Clearmind on both magic items and runes.,
- Fixed an inconsistency where the mana cost was calculated differently before and during spell casting. This should resolve the “you have no mana” error when enough mana is actually available.
Combat changes
- Damage of both armor penetration and critical hit happening at once has been reduced. In such case critical bonus damage is reduced by 15 percentage points.
- Armor penetration chance increases with enemy armor up to 40 armor; beyond that, the chance remains the same as in the last patch. Thus increasing overall damage of attack thx to combination of apen and crit won’t happen so often when not needed.
- Reduced the effectiveness of critical hits for attacks, spells, and healing.
- Reduced the required level for both critical hit and armor penetration stats on magic items and runes.
- Cleave now does up to 100% of single target damage (up from 50%). 1% cleave = 1% splash damage.
We are aware of impact caused by the new required level system. We’re actively exploring ways to reduce both the downsides of high stat values and the resulting high level requirements. While we believe that high required levels are justified by the power of the corresponding stats, reducing both is the only viable way to maintain a balanced player power.
New client UI elements
- new ui element experience bar
- new builtin overhead messages for exp and skill gain
- It is possible to traverse chat history using the arrow keys when enabled in client’s Experimental options
Abilities gump
A list of abilities with required level is now displayed in Stats.

Bone Armor
- Bone armor is craftable from leather via tailoring.
- All newly crafted leather armor has some bonus effects based on hide used (gray and chameleon unchanged).
- Skulls used as resources needed to craft bone helm have been upped in drop rates. Also you can stack them now.

Bug fixes:
- Fixed an issue with notoriety problem in arenas. Guild mates should now see correctly each other as enemy.
- Fixed an issues with party if there are 10 members and one of them relogs.
- Fixed an issue when players weren’t teleported out of Battle Royale event because of not enough players.
- Fixed problem with joining BR where drow sometimes couldn’t join due to an unknown item has been resolved.
- Fixed the incorrect calculation of magic power (arcane, immense, etc.) on items with the magic disruption effect (applies to future rolls, not current items).
- Fixed an issue where some summons and pets unintentionally cast spells on monsters with magic shield.
- The icon for Taunt in buff bar should now correctly disappear when your stamina is too low to taunt.
- Fixed a bug that allowed players to use snapshotting technique to access better summons.
- Fixed issue with guild diplomacy window where <uninitialized object> was displayed
- Big runebooks now stay in player’s backpack during arenas so they don’t change place
- Fixed -req level item mod so it doesn’t reduce strength of other magic effects (as announced).
- Fixed power words sometimes not showing when casting
- Fixed TW message about teleporting to Rangers guild
- Fixed reseting lockpositions on house rent expire
- Fixed issue when player was able to use multiple fishes when relogging
- Fixed issue with sword spider without category
- Fixed issue when bag of savage mysteries wasn’t created due to overweight player but blood coins were taken,
- Removed error text from amulet of life saving gump
- Removed broken translations for findhealer
- fixed issue with spawning Town war engineer and mages,
- fixed issue with guild members window if a guild has huge number of members
- Fixed the sorrow timer for released pets. It is now 30 minutes, as announced in the last patch.
- Fixed summons spamming “target too far” when their master is not nearby.,
- Fixed an issue where a rogue’s belt required the player to remain still and unhidden.,
- Fixed the required level for the Lifeward enchant.,
- Fixed crafting into containers. (Note: This was included in the last patch but was reverted due to a bug. Further testing is needed.),
- Fixed the transfer of summoned mounts.
- Fixed a bug that enabled stacking instances of paladin’s Holy Fire aura.
- Fixed bug where sometimes window got stuck on Character creation.
- Fixed reduced reqlevel item mod not being counted in on items above 32 lv req.
- Fixed reqlevel warning when writing enchant on blank scrolls.
- Fixed packhorses not dropping items on relog.
- Fixed reduced reqlevel item mod not being counted in on items above 32 lv req.,
- Fixed reqlevel warning when writing enchant on blank scrolls.
Shadeshift
This feature will come shortly after update.