top view of medieval city

Guild Wars System Overview
Guild Wars is a seasonal, server-wide competitive leaderboard system where guilds accumulate Guild Points (GP) across a variety of structured PvE and PvP activities. The system utilizes a mix of flat-rate rewards and strict activity caps to ensure balanced competition. It allows highly coordinated, smaller guilds focused on high-stakes PvP to compete fairly against larger community-focused guilds.

Core Gameplay and Scoring Architecture

Guilds accumulate points through five core activities:

Dungeon Speedruns (10-Player Group)
Designed for groups of 10 players, these runs typically take between 4 to 15 minutes to complete. Successfully clearing a dungeon grants a flat reward of 70 GP to the guild total.

PvP League Kills
This activity tracks individual performance within the structured PvP League, where opponents are highly competitive and hard to find. Each individual kill secured within the league grants a flat reward of 20 GP.

Arena Tiers (2 or 3-Player Teams)
This serves as a weekly activity goal for a guild’s competitive team roster. To qualify for points, an arena team must complete a minimum threshold of 20 matches within a tier. Meeting this requirement awards a flat 500 GP. To maintain fair scoring and prevent larger guilds from inflating their score through sheer numbers, a maximum of 3 teams per guild can secure this milestone per tier, creating a hard tier cap of 1,500 GP from Arena play.

Event Finishes (Unlimited Capacity)
Scheduled server events occur 8 times a week, allowing any number of guild members to join and participate together. Every individual guild member who successfully completes an event contributes a flat 20 GP to the guild’s seasonal score, directly rewarding high guild attendance and social coordination.

Town Wars
Town Wars do not follow a fixed schedule and may not happen at all during a season. Instead, they are manually initiated when one guild declares war and launches an attack against another guild’s city. Successfully defending or capturing a city awards a massive, flat reward of 7,000 GP directly to the winning guild’s pool.

Seasonal Rewards

When the competitive season concludes, the leaderboard locks, and the top-ranking guilds on the server are awarded rare Orb of Chaos currency based on their final placement:

  • 1st Place: 10 Orb of Chaos
  • 2nd Place: 7 Orb of Chaos
  • 3rd Place: 5 Orb of Chaos
  • 4th to 6th Place: 3 Orb of Chaos