Changes:
- changed value of Guild column in speedruns to display 3 guild tags instead of 1st place
- Big Order Book is now displayed in columns and auto-refreshes when item is added into bulk order
- visibility of speedrun results has been changed. For the first 30 days player can see only results of his guild and others guild names are hidden.
- decreased guild wars reward for town war 7000 -> 2000
- decreased sacrifice cooldown 20s -> 10s
- new guild wars activities: boss +20pts (not active), bulk order +1pts (will be active after server restart)
- entangling roots: if caster is death roots are canceled, if caster is out of line of sight roots deal 50% damage and can’t spread to other targets
- removed pvp timer for mana food
- food timer is now reset after death
- added 48 hours cooldown after guild leave to prevent guild hopping
- adjusted guild wars points for arenas: “Arena team tier reward +150 pts / max. 10 teams per mode. The maximum remains the same 3000 points
- GW points adjustments: a) speedruns 70 -> 100 b) CW 2000 -> 1500 c) world boss 10 -> 50 d) bulks: 2 items: 1 point, 3 items: 2 points, 4 items: 3 points, 5 items: 5 points
- changed how are the numbers in “Mana regen per 5s” displayed
- added throwing knife into ammo shelf
- players in arena doesn’t get pvp flagged anymore
- salad bowl food is now returning bowls when eaten
- decreased the mithril requirement for guild level 9 and 10
- slight decrease in DMG, CON, AR, STR for druid morph drake
- locked Void Press mechanics are now showing “hint” how to unlock it
- increased swing speed by 10% for Abhorsen class
- craft RWs can be now created in Weapons
- questlog can be now sorted by Name or Status
- canceled alliances and added maximum cap of guild members
Changes in dungeon speedrun season rewards chances:
- increased chance for RW scrolls
- increased chance for Forgotten Realm scrolls
- increased chance for runes
- decreased chance for class sets 10, 20, 30
- decreased chance for map
- added chance for large iridium (previously wrongly set to 100%)
- added chance for balor scrolls (previously wrongly set to 100%)
- decreased chance for frost nova scrolls
City Wars changes:
- tents now teleport out even during 5 minutes grace time
- the preparation phase time changed 30min -> 15min
- fixed .twtime command
- the point capture time changes from 5s -> 10s
- disabled dragon morph
- each kill now grants +20 points
- the required winning points changed 1500 -> 2000
- guild wars points are now split between guilds based on the final result
- added an grav traps around tent entrances
- added ghost portals outisde of tents
Soul bind mechanic + new tinkering item Lantern of Death
https://wiki.endor-revived.com/view/Soulbound/en
Diminishing returns for vitals, special stats and resists
Diminishing returns soft-cap how much certain bonuses still help once they get high. Up to a comfortable range you get full value; past that, further stacking still helps, but each extra point is worth less and less.
This applies to:
- Stats used in combat calculations
- Resistances (shock is excluded so full shock resist still works as intended)
- Special bonuses such as critical strike, faster cast rate, armor penetration, and spell damage
- Flat weapon damage bonuses
Vulnerabilities (negative resists) are not soft-capped. Stacking past the softcap is still useful – just less efficient than investing elsewhere.
FEN: added public mechanic and search functionality
You can now list deliveries as Public instead of Private.
Set a price and password as usual. Public listings cost 1,000gp to create (Private stays 200gp). Anyone can use Search with that password to find matching public boxes, preview the item, and buy it – no box number needed from the seller. Same rules otherwise: 3% fee on sale, boxes expire after 30 days. Use List (my) → Public to manage your own public listings.
Fixes:
- fixed issue in gold chest where in case there was a remaining amount for platinum ingot, wrong name was set on ingot
- fixed issue with bulks. Craftsman can now take correctly 6 bulks only if they are 100/100 in skill
- fixed issue with sacrifice where targeting blue NPC didn’t make master aggressor
- fixed guild leveling
- fixed stacking of blank scrolls
- fixed issue where player summon could create shadow debuff on players
- fixed issue with death “tips” being shown after every death
- fixed issue where players could still train archery on invul NPCs
- fixed issue with city wars where backpack was checked as part of the equiped items
- fixed issue with drinking potions with dblclick during active regen food
- fixed issue with STR potion. It shouldn’t break the meditation and recall when the timer ends.
- fixed issue with stacking enchanting pergamens (after restart)
- fixed: fresh new murderers aren’t teleported into Shadow realm if they are already inside Shadow realm
- fixed issues with repeated use of manaregen food
- fixed issue that caused server lag when kicking players out of the guild in large guilds
- fixed: drop iridium on iridium shelf should work properly