top view of medieval city

Class & Combat balances

  • Priest:
    • Gained spell: Revitalization.
    • Gained ability “Divine Shield”: Decreased duration by 25%, costs 25 mana, increased CD by 11%.
    • Gained ability “Greater Healer” (replaces “Healer”): Grants 1.5s bandages.
    • Gained ability “Pain Share”.
    • Renamed Mind Blast (Por Corp Wis) to Divine Blast (Sanct Corp Wis).
    • Greater Reflective Aura and Greater Protective Aura: Max duration increased by 66%.
  • Hierophant:
    • Lost ability “Divine Shield” and “Pain Share”.
    • Lost spell: Revitalization.
    • Renamed Mind Blast (Por Corp Wis) to Divine Blast (Sanct Corp Wis).
    • Gained ability “Hand of God”: Instantly heals you and party members around you to full health. Cost 25 mana.
    • Ability “Healer” now grants 2s bandages.
    • Spell Sanctify: Moved from circle 6 to 4, reagents changed (gl gs mr -> gs mr), mana cost -50%, heal +20%, max heal +16%.
    • Lesser Protective Aura and Lesser Reflective Aura: Max duration decreased by 28%.
  • Druid & Ranger:
    • The druid ability “Nature’s Ally” now also applies to all of the druid’s pets (fairy and staff snake).
    • Both Vermin and Scarabeus can now be tamed by both Druid and Ranger.
    • Opened druid’s charm bag has a new graphics.

Mechanics & Systems

  • Infusion System Adjustments:
    • Max combined crystal that can be crafted: +8.
    • Max applied infusion on an item: +8.
    • Max effective bonus from an existing item is capped at +8.
    • Note: This cap ensures future high-challenge content and prevents wasting resources on infusions beyond current monster requirements.
  • General fixes:
    • Fixed bug where prefix/postfix magic effects (e.g., Swift boots of dexterity) were not stacking for Stats and Vitals Modifiers (maxhp, regenhp, maxmana). Fix affects only new items.
    • Fixed breaking of stacked tools (e.g., frying pans); they now split and only one item is damaged by wear.
    • Fixed issue with displaying runes in sockets (SHAEL, CHAM, THUL).
    • Fixed parry gaining at skill 0.0%.
    • Defender can no longer parry when paralyzed.

Boats & Sailing

  • !!! Enabled item decay on boats.
  • Increased boat hold weight capacity.
  • If the ship owner is not on board or is dead, another player can use the plank and stop the ship using the stop or drop anchor command.
  • Tiller man should no longer accept commands to sail with extended plank.

World & Events

  • Improved Meteor event: Meteors should not fall into a blocked tiles.
  • Resolved an issue with incorrect color display on the Shadowrealm world map.

UI & General

  • Character Details: New skill view implementation. Clicking the Skills button now displays a full detailed view instead of the small one. Quick skills functionality is preserved, and skill tab speed is greatly improved.
  • Bad name check will now run after a player enters the world of Endor from the star room.
  • Once after each server restart, all characters will be automatically hidden when logging back to the game.