Changes
- Charms can’t be exachanged anymore when players is morphed
- Increased range for weapon reset to same distance as current client view
- Druids now can’t join events like arenas or BR with charms in druid backpack
- Slightly improved loot of level 4 maps
- Both crafts and vendor will now make and sell the same named item “a smith’s hammer”
- Spellbook added into infusable items
- Replace several statics of smaller trees and stones in Shadowrealm
- New improved GM tools to work with rental houses
- Gods Blesssing scroll now have expiration date and time in name
- Player Killers can now travel (teleport) to Shadow realm from anywhere (hybrid dungeons, Forgotten Realms…)
- Improved shadow escape scroll: Display * Escaping shadow * for everyone. Display a time to escape in sysmessage. On fail a fizzle animation is displayed.
- Skill Forensic Evaluation now tells if something is trapped. Use it to check treasure chests and treasure pouches if they are trapped.
- Added overhead healing notification when hitting with leach weapon
- Added a visual effect for players when blessed by paladin
- Added a visual effect and text
* unblessed *above head when paladin blessing is finished - Improved reaction time of boats
- Switched the exp bar real level and current level
- Added % of the level into EXP bar
- It is now possible to reduce the height of the new Chat window to ~6 lines of text.
- It is now possible to change the Chat window font (Options > Endor).
- It is now possible to enable a semi-locked state of the Chat window (cannot move it, but tabs and scrolling still work) (Options > Endor).
- Server core upgraded to the latest version. Please be cautious and report any unusual behavior.
- Improved the performance of Enhanced Chat
Fixes
- Fixed ingredients for deepthought salad (wis food)
- Fixed critical bug with FEN payments
- Fixed issues with druid infusions count on charms
- Fixed recording of a macro / script for cooking window in the Razor.
- Fixed issue with weapon charm position in tinkering window
- Fixed: Druids armor charm not applied after remorph
- Fixed a terrain dip in Golden Mines (Shadowrealm) area where players were getting stuck.
- Fixed incorrect object names in Shadowrealm
- Fixed crater in Sindhar (Shadowrealm)
- Fixed long standing bug with rare vendor sold out items|
- Fixed: Opened containers from trade window will now properly close after trade is finished
- Fixed multiple resists from rebirth not being applied on character. Please contact GM via
.helpto get your character fixed. Future rebirths are going to be ok by itself. - Fixed: Global chat messages discord -> client
- Fixed issue with .pts displaying wrong time left to season reset
- Fixed the issue with shadow realm rewarders where they had 100% chance for shadow infusions (they shouldn’t)
- Removed the specific lootgroup chance for OHM rune in hulk hole. The difficulty of this dungeon is disproportionate to the value of the rune.
- Fixed issue with calculating total arena games when trying to mount an arena mount
- All RW weapons which had broken +damage on equip are now fixed
- Charms RW will properly set maximum durability on creation
- Repairing charms with iridium now correctly repairs until fully repaired
- Fixed bug with using runebook to detect trapped chest. The trap will now damage player even when runebook is open.
- Fixed: when crafting directly from resource shelves, items should now stack properly
- Fixed: when any of the boost spells overrides fish specific spell, ie. you eat DEX fish and receive Bless spell which overrides it, the fish timer will reset so you can eat another fish
- Added a new functionality to display markers on the map (will be used in future for different events). For now a PK position will be displayed after reported by player.
- Fixed an error after taming specific three shadow pet variants (Spider King, Scorpion King, Snake). These variants should not be tamable and should not appear in the wild at all. If you are sure you have the required taming skill and still see “You can’t tame that!”, please report the coordinates.
- Fixed the issues with water shores and boats in Shadow Realm

Dungeon reopenings in Shadow Realm
- Skavens Mine
- Wyvern Valley
- Temple 2+3
- Undead Dragon Cave
- Dragon Nest
- Crystalline passage
- Throne of Destruction
- Sand Crypt
- Spider Valley
- Hellforge
- Scarabeus Hole
- Raven Swamp
Druid entangling roots changes
Druid spell Entangling Roots changed:
- Visuals have been adjusted to reduce clutter and improve readability.
- On the second and third tick, it can spread to one enemy of the caster within a distance of two tiles from the targeted character.
- As it still has three ticks, it’s up to 4 targets on the last tick.
- It applies stupor to every affected character.
- If it spreads, the damage is reduced by 20%.
- Only one instance of Entangling Roots can be active on a character at a time.
- It can be Maximized via metamagic.
- When used on a single target, it should behave as before (except for the visual change).
The goal is to make the spell viable for large pulls, freeing the druid’s hands between casts and allowing them to perform other actions for a short window. Recasting it twice on a group of 8 tightly packed monsters should ensure it spreads to all of them. Casting it individually on all 8 would likely result in failed casts (since only one Entangling Roots can be active on a target), but it is still possible in skilled hands.
Miracoulous changes
Characters won’t be able to wear miraculous items which lost power and will be required to visite the miraculous stone and restore power (select new item).
- New platemail set for Paladin – “hallowed”.
- New platemail set for Mercenary – “warden”.
- New 2 handed weapon added for Mercenary – “militant sledge hammer”.
- New 2 handed weapon added for Paladin – “blessed claymore”
- New scythe for Necromancer – “liche grim scythe”
- Changes in existing components. Find more in wiki: https://wiki.endor-revived.com/view/Miraculous/en

Dungeon speedruns
The first season will start right after the maintenance. Beware, GM has to make dungeons available for speedruns first!
- Dungeon speedruns with 90 days season reset. To see eligible speedrun dungeons, use command .speedruns
- A new dropdown in Events -> Speedruns (available in new client release)
Guild finder
Added a new command .listguilds and submenu to open Guild Finder
Cooking changes
- cheese rolls are craftable
- unified pumpkins on vendor and pumpkin salad
- fixed cooking skill requirements (was higher than it should be)
- If you’re cooking using a particular tool (dblclicking pan etc.) you need in a selected recipe, you are not asked to select such tool again.
- Tab of a last recipe is remembered.
- Game asks to target select an ingredient if it’s missing near your tool or in your backpack.
- Optimized checking of needed ingredients = less burnt material if having not enough of all.