{"id":245,"date":"2023-12-31T09:52:00","date_gmt":"2023-12-31T08:52:00","guid":{"rendered":"https:\/\/site.endor-revived.com\/?p=245"},"modified":"2024-01-10T10:15:35","modified_gmt":"2024-01-10T09:15:35","slug":"","status":"publish","type":"post","link":"https:\/\/www.endor-revived.com\/zh\/245\/three-monts-from-launch\/","title":{"rendered":"","raw":""},"content":{"rendered":"","protected":false,"raw":""},"excerpt":{"rendered":"","protected":false,"raw":""},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_cs_post_content":"<!-- wp:paragraph -->\n<p>V\u00e1\u017een\u00ed a mil\u00ed p\u0159\u00e1tel\u00e9,<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>jsou za n\u00e1mi prvn\u00ed 3 m\u011bs\u00edce fungov\u00e1n\u00ed serveru a p\u0159ed n\u00e1mi nov\u00fd rok. Server za ty t\u0159i m\u011bs\u00edce p\u0159e\u017eil opravdu neskute\u010dn\u00e9 v\u011bci v\u010detn\u011b n\u011bkolika organizovan\u00fdch a velk\u00fdch DDOS \u00fatok\u016f, obrovsk\u00e9 probl\u00e9my se star\u00fdm POLem, vyu\u017e\u00edv\u00e1n\u00edm pam\u011bti a krizov\u00fdm p\u0159echodem na POL100 i p\u00e1r pot\u0159ebn\u00fdch syst\u00e9mov\u00fdch zm\u011bn, kter\u00e9 se mo\u017en\u00e1 nel\u00edbily v\u0161em hr\u00e1\u010d\u016fm. I p\u0159es opadnut\u00ed prvotn\u00edho nad\u0161en\u00ed nebo vyho\u0159en\u00ed \u010d\u00e1sti komunity se ale online status ve \u0161pi\u010dce st\u00e1le dr\u017e\u00ed na kr\u00e1sn\u00fdch a zdrav\u00fdch 250 client\u016f, co\u017e je n\u011bkde v p\u00e1smu, kter\u00fd pro Endor pova\u017euji osobn\u011b jako optim\u00e1ln\u00ed. \u010c\u00e1st poklesu online statusu je tak\u00e9 d\u00e1n men\u0161\u00edm zastoupen\u00edm nalogovan\u00fdch kraft\u016f (ta je v sou\u010dasnosti cca 70-80 postav, p\u0159i\u010dem\u017e v maximu b\u00fdvalo kraft\u016f i 150), tak\u017ee pokles re\u00e1ln\u00fdch hr\u00e1\u010d\u016f bude jist\u011b o n\u011bco ni\u017e\u0161\u00ed. V\u0161em mnohokr\u00e1t d\u011bkujeme za podporu serveru, jsme r\u00e1di, \u017ee V\u00e1s hra bav\u00ed a vyu\u017eiji tuto chv\u00edli a zm\u00edn\u00edm p\u00e1r v\u011bc\u00ed na kter\u00fdch pracujeme a p\u00e1r pl\u00e1n\u016f do budoucna.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Jednou z podstatn\u00fdch v\u011bci je nov\u00fd web, kter\u00fd vyv\u00edj\u00ed Reloecc. To hr\u00e1\u010di poc\u00edt\u00ed mnoha zp\u016fsoby. Jednak kone\u010dn\u011b rozjedeme obnovov\u00e1n\u00ed hesel pro hern\u00ed \u00fa\u010dty. D\u00e1le n\u00e1m to dovol\u00ed zobrazovat v\u0161echny mo\u017en\u00e9 statistiky \u2013 pr\u016fb\u011b\u017en\u00fd standing v ar\u00e9n\u00e1ch, lize a dal\u0161\u00edch. D\u00e1le bude zmigrov\u00e1na wiki do syst\u00e9mu MediaWiki, kter\u00e1 dovol\u00ed mimo jin\u00e9 p\u0159id\u00e1vat l\u00e9pe obr\u00e1zky a je p\u0159ipravena pro mobiln\u00ed zobrazen\u00ed. Takt\u00e9\u017e bude na nov\u00e9m webu lep\u0161\u00ed podpora zobrazov\u00e1n\u00ed screenshot\u016f, novinek, hern\u00edch zm\u011bn atd., co\u017e v\u0161e potom poslou\u017e\u00ed k propagaci a viditelnosti serveru.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Hodn\u011b lid\u00ed se pt\u00e1 na to, jestli pl\u00e1nujeme n\u011bjak\u00e9 eventy. Odpov\u011bd\u00ed je, \u017ee eventy intenzivn\u011b pl\u00e1nujeme. Jsou dva druhy event\u016f, automatizovan\u00e9 eventy a GM eventy. Jedn\u00edm z na\u0161ich hlavn\u00edch c\u00edl\u016f je zhotovit celou \u0161k\u00e1lu automatick\u00fdch event\u016f v\u010detn\u011b world event\u016f. Na tom pracuje dedo_rudo. T\u011bch n\u00e1padu je opravdu hodn\u011b. Jednou z p\u0159ipravovan\u00fdch novinek je automatizovan\u00e1 Battle Royal arena, kter\u00e1 nyn\u00ed je u\u017e ve f\u00e1zi finalizace. D\u00e1le p\u0159ipravujeme i sv\u011btov\u00e9 eventy jako World Bosse, obsazov\u00e1n\u00ed v\u011b\u017e\u00ed a pevnost\u00ed a dal\u0161\u00ed. Bli\u017e\u0161\u00ed informace budeme d\u00e1vat, jakmile tyto n\u00e1pady budou ve f\u00e1zi realizace. D\u00e1le n\u00e1\u0161 GM team pl\u00e1nuje po\u0159\u00e1dat GM eventy typu Ryt\u00ed\u0159sk\u00e9ho kl\u00e1n\u00ed, escort event\u016f a dal\u0161\u00edch. Na prvn\u00ed vla\u0161tovky se m\u016f\u017eete t\u011b\u0161it u\u017e v lednu.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>D\u00e1le, i kdy\u017e to nen\u00ed p\u0159\u00edmo event, tak m\u016f\u017eu nyn\u00ed ji\u017e tak\u00e9 potvrdit, \u017ee pl\u00e1nujeme a brzy za\u010dneme pracovat na Town Wars o cechy, kter\u00e9 budou v\u00fdhradn\u011b pro veter\u00e1nskou kategorii ligy (\u010dili do 24 levelu v\u010detn\u011b). A nesm\u00edme zapomenout na dungeon speedrun event, kde ji\u017e brzy spust\u00edme 1. sez\u00f3nu.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Na Endoru moment\u00e1ln\u011b hraje cca 6-7 guild, kter\u00e9 chod\u00ed a atakuj\u00ed high-end dungeony. Takto velkou a silnou z\u00e1kladnu top hr\u00e1\u010d\u016f jsme tu je\u0161t\u011b nem\u011bli. Jedn\u00edm z probl\u00e9m\u016f, kter\u00e9 se relativn\u011b \u010dasto d\u011bj\u00ed je, \u017ee parta jde dungeon a nem\u00e1 na konci poklady, co\u017e se defacto ned\u011blo v dob\u00e1ch, kdy hr\u00e1la guilda 1 nebo 2 a je to pro danou partu velmi demotivuj\u00edc\u00ed a kaz\u00ed to po\u017eitek ze hry. Proto v bl\u00edzk\u00e9 dob\u011b je\u0161t\u011b uprav\u00edme timery na poklady tak, aby se alespo\u0148 \u010d\u00e1st poklad\u016f spawnovala s rychlej\u0161\u00edm timerem. Pokud budete m\u00edt to ne\u0161t\u011bst\u00ed a p\u016fjdete dungeon druh\u00fd den po n\u011bjak\u00e9 jin\u00e9 guild\u011b tak sice poklady nebudete m\u00edt v\u0161echny, ale nov\u011b budete m\u00edt ze 4 fin\u00e1ln\u00edch alespo\u0148 t\u0159eba 1-2. Na druhou stranu p\u0159ipravujeme mechanismus, kdy se v\u011bci v pokladech budou akumulovat. Pokud tedy dungeon nen\u00ed obl\u00edben\u00fd a poklady v n\u011bm nejsou \u010dasto vyb\u00edr\u00e1ny je mo\u017en\u00e9, \u017ee pro partu, co ho p\u016fjde tam bude \u010dekat n\u011bco m\u00e1lo extra za jejich snahu.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Velk\u00fdm t\u00e9matem je t\u00e9ma hern\u00edch class, balancing a quality of life zm\u011bny. Jednou z postav, kter\u00e1 ve\u0159ejn\u011b rezonuje je Abhorsen. S\u00e1m p\u0159izn\u00e1v\u00e1m, \u017ee trochu trv\u00e1, aby si ta postava na\u0161la identitu, mysl\u00edm si, \u017ee se tam postupn\u011b dost\u00e1v\u00e1me. Stran PvM v sou\u010dasnosti prob\u011bhne n\u011bkolik zm\u011bn zvonku Astarael \u2013 bonusov\u00fd damage do PvM bude sn\u00ed\u017een z 200% na 150% a nav\u00edc si abhorsen nyn\u00ed bude vracet pln\u00fd damage (oproti 50% p\u0159edt\u00edm). Nav\u00edc byl zm\u011bn\u011bn typ damage z magic na psionic, co\u017e by m\u011blo d\u00e1le zeslabit damage tohoto spellu, proto\u017ee monstera maj\u00ed obecn\u011b v\u00edce psionic resistu. Dal\u0161\u00ed konkr\u00e9tn\u00ed lad\u011bn\u00ed prob\u011bhne na stran\u011b monster a prob\u011bhne ur\u010dit\u00e9 posilov\u00e1n\u00ed psionic resistu konkr\u00e9tn\u00edch monster a obzvl\u00e1\u0161t\u011b boss\u016f. Stran PvP a PvM prob\u011bhne zm\u011bna v tom, \u017ee clayre runa ji\u017e nebude d\u00e1vat bonusovou damage do spell\u016f (aury bude ignorovat nad\u00e1le) a tak se o n\u011bco sn\u00ed\u017e\u00ed burst potenci\u00e1l t\u00e9to postavy. Situaci budeme nad\u00e1le sledovat a postavu budeme d\u00e1le ladit. Abhorsen ale nen\u00ed jedin\u00e1 postava, kter\u00e9 se v\u011bnujeme. Prob\u011bhne ur\u010dit\u00fd rework a pos\u00edlen\u00ed kouzla IOS u priesta, uprav\u00edme armedcast a damage 2ru\u010dn\u00edm me\u010d\u016fm u paladina, p\u0159idan\u00ed dal\u0161\u00edch abilit defenzivn\u00edch i ofenzivn\u00edch merckovi a berserkerovi, nebo tak\u00e9 roz\u0161\u00ed\u0159en\u00ed mo\u017enosti itemizace u druida v morfu.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Quality of life zm\u011bny p\u0159ipravujeme i pro krafty. Jednou ze zm\u011bn je, \u017ee budou zavedeny doly, kde bude vysok\u00fd drop ur\u010dit\u00fdch rud. V\u00fdm\u011bnou za to je, \u017ee tam nebudou padat v\u016fbec rudy vz\u00e1cn\u00e9. Pokud hr\u00e1\u010di tedy bude chyb\u011bt mnoho jedn\u00e9 rudy, bude pak moct vyhledat jeden konkr\u00e9tn\u00ed d\u016fl a zkusit si nakopat kolik bude pot\u0159ebovat t\u00e9 rudy prioritn\u011bji ne\u017e bagrovat plo\u0161n\u011b desetitis\u00edce v\u0161emo\u017en\u00fdch ingot\u016f. D\u00e1le jsme reworknuli a ji\u017e bude brzo nasazen na serveru drop r\u016fzn\u00fdch typu k\u016f\u017e\u00ed z r\u016fzn\u00fdch monster, v\u010detn\u011b podstatn\u011bj\u0161\u00edho zv\u00fd\u0161en\u00ed dropu \u0161ed\u00fdch k\u016f\u017e\u00ed. N\u011bkde v hloubi mysli potom dr\u017e\u00edme zlep\u0161en\u00ed funkcionality bydlen\u00ed a taky m\u016f\u017eete cekat, \u017ee se v\u00fdhledov\u011b s t\u00edmto syst\u00e9mem n\u011bco stane.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>D\u00e1le m\u00e1me v hled\u00e1\u010dku zlep\u0161en\u00ed reaktivity AI pet\u016f, summon\u016f a golem\u016f, rework lodn\u00ed mechaniky a lodn\u00edch souboj\u016f a tak\u00e9 v neposledn\u00ed \u0159ad\u011b nov\u00e9 classy, jednou z nich u\u017e d\u0159\u00edve diskutovan\u00fd monk. Snad se ke v\u0161emu brzy dostaneme.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Cht\u011bl bych zopakovat, \u017ee v\u0161echny tyhle \u00fa\u017easn\u00e9 v\u011bci jsou mo\u017en\u00e9 jen d\u00edky tvrd\u00e9 pr\u00e1ci cel\u00e9ho na\u0161eho teamu, kter\u00fd se na\u0161t\u011bst\u00ed ka\u017ed\u00fdm dnem rozr\u016fst\u00e1, tak\u017ee v\u0161em velik\u00e9 d\u00edky! Pro z\u00e1jemce, kte\u0159\u00ed by cht\u011bli pomoci Endor posunout je\u0161t\u011b n\u011bkam d\u00e1le, dve\u0159e jsou v\u017edy otev\u0159en\u00e9.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>V\u0161em p\u0159eji \u0161\u0165astn\u00fd nov\u00fd rok a douf\u00e1m, \u017ee se hojn\u011b budeme na Endoru potk\u00e1vat i v p\u0159\u00ed\u0161t\u00edm roce !!!<\/p>\n<!-- \/wp:paragraph -->","_cs_post_name":"","_cs_post_excerpt":"","_cs_post_title":"T\u0159i m\u011bs\u00edce od spu\u0161t\u011bn\u00ed","_en_post_content":"<!-- wp:paragraph -->\n<p>Dear friends,<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>the first 3 months of the server's operation are behind us, and a new year is ahead of us. During these three months, the server has survived truly incredible things, including several organized and large-scale DDOS attacks, enormous problems with the old POL, memory utilization, and a nerve-wracking transition to POL100, as well as a few necessary system changes that may not have pleased all players. Despite the initial enthusiasm waning or a part of the community burning out, the online status still maintains a healthy 250 client count at its peak, which I personally consider optimal for Endor. Part of the decline in the online status is also due to the lower representation of logged-in crafters (currently about 70-80 characters, while there used to be up to 150 crafters at its peak), so the decline in real players will certainly be somewhat lower. We thank you all very much for supporting the server; we are glad that you enjoy the game. I will take this moment to mention a few things we are working on and some plans for the future.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>One significant thing is the new website being developed by Reloecc . Players will feel the impact in many ways. Firstly, we will finally start renewing passwords for game accounts. Furthermore, this will allow us to display all possible statistics\u2014ongoing standings in arenas, leagues, and more. The wiki will also be migrated to the MediaWiki system, which will allow, among other things, better image addition and is ready for mobile display. Also, the new website will have better support for displaying screenshots, news, game changes, etc., all of which will serve the promotion and visibility of the server.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Many people ask if we plan any events. The answer is that we are actively planning events. There are two types of events, automated events, and GM events. One of our main goals is to create a whole range of automated events, including world events, dedo_rudo is working on that. There are really many ideas. One of the upcoming novelties is an automated Battle Royal arena, which is now in the finalization phase. We are also preparing world events such as World Bosses, tower and fortress siege, and more. More information will be provided once these ideas are in the implementation phase. Furthermore, our GM team plans to organize GM events such as Knight duels, escort events, and others. You can look forward to the first ones in January.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Additionally, although it is not directly an event, I can now also confirm that we plan and will soon start working on Town Wars for small settlements, which will be exclusively for the veteran category of the league (up to level 24 inclusive). And we must not forget the dungeon speedrun event, where we will soon launch the 1st season. Currently, about 6-7 guilds are actively playing on Endor, doing high-end dungeons. We have not had such a large and strong base of top players here before. One of the problems that relatively often occurs is that a group goes through a dungeon and does not have treasures at the end, which practically did not happen in the times when guild 1 or 2 played, and it is very demotivating and ruins the enjoyment of the game for that group. Therefore, in the near future, we will adjust the treasure timers so that at least some of the treasures spawn with a faster timer. If you are unlucky and go to the dungeon the next day after some other guild, you will not have all the treasures, but you will now have at least 1-2 out of 4 finals. On the other hand, we are preparing a mechanism where things in treasures will accumulate. So if a dungeon is not popular, and treasures are not often collected in it, it is possible that a little extra will wait for the group that goes there for their effort.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>A significant topic is that of classes, balancing, and quality of life changes. One of the classes that has been publicly resonating is the Abhorsen. I admit that it takes a bit for this character to find its identity, but I believe we are gradually getting there. Regarding PvM, there will be several changes to the Astarael bell \u2013 bonus damage in PvM will be reduced from 200% to 150%, and additionally, Abhorsen will now deal full damage to himself (compared to 50% before). Also, the damage type has been changed from magic to psionic, which should further weaken the damage of this spell, as monsters generally have more psionic resistance. Specific adjustments will also be made on the monster side, with certain monsters and especially bosses receiving a boost in psionic resistance. In terms of PvP and PvM, there will be a change to the clayre rune, so that it will no longer provide bonus damage to spells (it will continue to ignore auras), reducing the burst potential of this character somewhat. We will continue to monitor the situation and further fine-tune the character.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>However, Abhorsen is not the only class we are addressing. There will be a certain rework and strengthening of the IOS spell for the priest, adjustments to armedcast and damage with two-handed swords for the paladin, the addition of additional defensive and offensive abilities for the mercenary and berserker, as well as expanding the itemization options for the druid in morph form.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>We are also preparing quality of life changes for crafting. One of the changes is the introduction of mines where there will be a high drop of certain ores. In exchange, no rare ores will drop there at all. So if players are lacking a lot of one ore, they can seek out a specific mine and try to mine the ore they need more urgently instead of excavating tens of thousands of various ingots indiscriminately. We have also reworked and will soon implement the drop of various types of hides from various monsters, including a significant increase in the drop of gray hides. Somewhere in the back of our minds, we hold improvements to housing functionality, and you can also expect that something will happen with this system in the future.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Furthermore, we have our sights set on improving the reactivity of AI pets, summons, and golems, reworking ship mechanics and introducing naval battles, and last but not least, introducing new classes, one of which is the previously discussed monk. Hopefully, we'll get to all of this soon. I want to reiterate that all these amazing things are possible only thanks to the hard work of our entire team, which fortunately grows every day, so thanks to all! For those interested in helping Endor move even further, the doors are always open.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>I wish everyone a happy new year, and I hope we will meet plentifully on Endor in the coming year!!!<\/p>\n<!-- \/wp:paragraph -->","_en_post_name":"three-monts-from-launch","_en_post_excerpt":"","_en_post_title":"Three months from launch","_zh_post_content":"","_zh_post_name":"","_zh_post_excerpt":"","_zh_post_title":"","edit_language":"zh","footnotes":""},"categories":[14],"tags":[],"class_list":["post-245","post","type-post","status-publish","format-standard","hentry","category-informations"],"_links":{"self":[{"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/posts\/245","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/comments?post=245"}],"version-history":[{"count":3,"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/posts\/245\/revisions"}],"predecessor-version":[{"id":248,"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/posts\/245\/revisions\/248"}],"wp:attachment":[{"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/media?parent=245"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/categories?post=245"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.endor-revived.com\/zh\/wp-json\/wp\/v2\/tags?post=245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}