{"id":977,"date":"2024-11-21T10:00:00","date_gmt":"2024-11-21T09:00:00","guid":{"rendered":"https:\/\/www.endor-revived.com\/en\/?p=977"},"modified":"2025-03-05T23:29:58","modified_gmt":"2025-03-05T22:29:58","slug":"update-21-11-2024","status":"publish","type":"post","link":"https:\/\/www.endor-revived.com\/en\/977\/update-21-11-2024\/","title":{"rendered":"Update 21\/11\/2024"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">General Changes and New Features<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Opening the bank now reports the bank&#8217;s weight limit.<\/li>\n\n\n\n<li>Only one banker responds to the bank opening request (resulting in less spam and reduced server load).<\/li>\n\n\n\n<li>Quivers and pouches display the number of items and free space with a single click.<\/li>\n\n\n\n<li>Fixed wooden crates to allow placement close to each other while remaining accessible.<\/li>\n\n\n\n<li>Improved house decorator security (especially with resource shelves).<\/li>\n\n\n\n<li>Removed the &#8220;a sign&#8221; prefix when renaming signs.<\/li>\n\n\n\n<li>Changed the color of the Patreon-only grass tube.<\/li>\n\n\n\n<li>The delay before the first shot from bows\/crossbows has been reduced by removing the part that previously checked for player movement (which prevented firing while moving). In other words: the first shot is now faster.<\/li>\n\n\n\n<li>Dimension crystals and barrel taps can now be placed in the craftsman&#8217;s shelf.<\/li>\n\n\n\n<li>Shrinks now display the remaining time countdown when clicked.<\/li>\n\n\n\n<li>Animal lore training is now possible by killing animals in the &#8220;animal&#8221; slayer category (mounts are considered animals :-x).<\/li>\n\n\n\n<li>Adjusted the name colors of certain animals in the world to indicate red = aggressive.<\/li>\n\n\n\n<li>Terrify (a spell from fallens, minotaurs, etc.) now works as AoE in a short radius on all pets\/summons attacking the fallen.<\/li>\n\n\n\n<li>World-saving tips have been restored, now featuring interesting facts about Endor Revived.<\/li>\n\n\n\n<li>Updated the graphics of some spells and effects to make them easier to distinguish visually.<\/li>\n\n\n\n<li>Socketing all newbie items is now prohibited.<\/li>\n\n\n\n<li>If an older newbie item with a socket is equipped, it will not kill the player but will block usage and display a system message about the issue.<\/li>\n\n\n\n<li>Forgotten scrolls have been added to treasure map loot.<\/li>\n\n\n\n<li>Added a chance to loot Abhorsen Bandolier and Druid Charm from treasures.<\/li>\n\n\n\n<li>Server version upgraded (no gameplay changes), but may cause unexpected bugs.<\/li>\n\n\n\n<li>Added &#8220;Slayer&#8221; and &#8220;Titles&#8221; to the in-game top menu.<\/li>\n\n\n\n<li>Adjusted submenu item order in the top menu.<\/li>\n\n\n\n<li>Using the <strong>Armslore<\/strong> skill now displays a window (<strong>gump<\/strong>) instead of just a system message.<\/li>\n\n\n\n<li>Fixed a graphical issue in the <strong>single-click gump<\/strong> window when a gem is in a socket.<\/li>\n\n\n\n<li>The material used in crafting Pixie Houses is now reflected in their appearance (existing houses are corrected when clicked).<\/li>\n\n\n\n<li>Fixed the usage of locked tinctures.<\/li>\n\n\n\n<li>Added Rotten Logs to the craftsman shelf.<\/li>\n\n\n\n<li>Visual range of player changed from 18 to 22 tiles.<\/li>\n\n\n\n<li>Barrel tap a pitcher are stackable now.<\/li>\n\n\n\n<li>Grid loot got some improvements..<\/li>\n\n\n\n<li>Razor restock will open shelfs by itself.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Character Balance<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The <strong>Armor Penetration<\/strong> stat reduced by 10% (percentage points).<\/li>\n\n\n\n<li>Player <strong>Crit<\/strong> damage reduced by 3% (percentage points).<\/li>\n\n\n\n<li>The stats of monsters primarily designed for melee combat (such as Fallens, Minotaurs, etc.) have been adjusted so that all classes can fight them equally (previously, Berserkers and Mercenaries had an advantage).<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Abhorsen<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Mosrael bell now costs 10 more mana.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Hierophant<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Revitalization spell has a weaker effect if its target is poisoned (fixing inconsistent behavior).<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Ranger<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Endgame bows have gained +20% speed.<\/li>\n\n\n\n<li>When using endgame bows beyond their intended range (sweet spot), they now deal 99% damage (previously 10-80%). In other words: penalties for shooting from a greater distance are less severe.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Rogue<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Slightly increased shuriken weight -&gt; consumes more stamina when thrown.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Druid<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Can now carry 6 active charms (previously five).<\/li>\n\n\n\n<li>Runewords with +damage now apply +damage to charms.<\/li>\n\n\n\n<li>Magical charms have a chance to drop in a &#8220;+Damage&#8221; version, known as &#8220;Magic Charm of Damage.&#8221;<\/li>\n\n\n\n<li>+Damage is calculated from one charm only, so multiple charms with +Damage are redundant.<\/li>\n\n\n\n<li>Morph crystals now count usage in minutes rather than charges, allowing repeated use without losing charges. Time in morph form is deducted based on duration.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Rewarders<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Rewards now appear shortly after killing the last monster. Previously, they could appear up to three minutes later when no monsters were nearby but no player was waiting.<\/li>\n\n\n\n<li>When the rewarder is on cooldown after clearing a spawn, a decoration appears instead of a bag to indicate cooldown status. This decoration disappears when an NPC respawns.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Tamable Pets &#8211; Balance<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Deftness and Cleverness spells are no longer available to players (rangers\/druids).<\/li>\n\n\n\n<li>Arcane Hypnotic Ornaments have been changed to Sparkling Hypnotic Ornaments. Sparkling can be used on pets\/summons, inflicting small damage in three waves and canceling paralysis with each wave.<\/li>\n\n\n\n<li>The strength of buffs on animals is now calculated based on Wisdom (e.g., Stonefur, Ferocity, Holy Fur, Nature Aura).<\/li>\n\n\n\n<li>Ferocity and Stonefur buffs now update dynamically with changes in Wisdom.<\/li>\n\n\n\n<li>Stonefur increases armor and Constitution but does not reduce HP percentage.<\/li>\n\n\n\n<li>Ferocity increases Strength and Dexterity (costs three reagents).<\/li>\n\n\n\n<li>Pets gain damage bonuses from Animal Lore (significantly above 100% Animal Lore).<\/li>\n\n\n\n<li>Rangers can now tame scorpions (four types &#8211; Scorpion, Sand Scorpion, Rock Scorpion, Black Scorpion, ordered by strength).<\/li>\n\n\n\n<li>Pet traits have been enhanced according to their type\/family:\n<ul class=\"wp-block-list\">\n<li>Dogs have higher damage and armor penetration.<\/li>\n\n\n\n<li>Mantis spits acid like its untamed version.<\/li>\n\n\n\n<li>Varanus uses Necrotic Hit (healing prevention).<\/li>\n\n\n\n<li>Spider Queen applies Poison on hit.<\/li>\n\n\n\n<li>Scorpions have a small chance for a double hit.<\/li>\n\n\n\n<li>Bears generate more threat, armor, and Constitution.<\/li>\n\n\n\n<li>Cats have higher Dexterity and attack speed; Panthers and Snow Leopards apply Bleed.<\/li>\n\n\n\n<li>Mountain Gorilla has higher Intelligence and HP regeneration.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Pet abilities, combined with new buffs, allow players to choose between more animals for endgame content.<\/li>\n\n\n\n<li>Endgame pets (Mantis, Varanus, Spider Queen, Phase Widow, Direwolf, Snow Leopard, Ice Bear, Scorpions) and Deer now spawn in color variants, including rare ones.<\/li>\n\n\n\n<li>More Spider Queens and Phase Widows can be found in the world.<\/li>\n\n\n\n<li>Because pet power was adjusted and two new pets are planned for the next patch (one for Druids, one for Rangers), Taming and Herding requirements for 14 animals have been adjusted:\n<ul class=\"wp-block-list\">\n<li>Wolf <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Herding<\/mark><\/li>\n\n\n\n<li>Ferret <mark style=\"background-color:transparent;\" class=\"has-inline-color has-luminous-vivid-orange-color\">+Taming<\/mark> <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Herding<\/mark><\/li>\n\n\n\n<li>Frostwolf <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n\n\n\n<li>Mountain Gorilla <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n\n\n\n<li>Alligator <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n\n\n\n<li>Hyena <mark style=\"background-color:transparent;\" class=\"has-inline-color has-luminous-vivid-orange-color\">+Taming +Herding<\/mark><\/li>\n\n\n\n<li>Phase Spider <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n\n\n\n<li>Dire Wolf <mark style=\"background-color:transparent;\" class=\"has-inline-color has-luminous-vivid-orange-color\">+Taming +Herding<\/mark><\/li>\n\n\n\n<li>Polar Bear <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n\n\n\n<li>Osprey <mark style=\"background-color:transparent;\" class=\"has-inline-color has-luminous-vivid-orange-color\">+Taming +Herding<\/mark><\/li>\n\n\n\n<li>Varanus <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n\n\n\n<li>Ice Bear <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n\n\n\n<li>Spider Queen <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Herding<\/mark><\/li>\n\n\n\n<li>Phase Widow <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming -Herding<\/mark><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Tamable Pets &#8211; AI<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Introduced optimizations for pet movement to allow the smoothest movement possible. After inactivity (when the owner is stationary and gives no commands), the pet &#8220;sleeps&#8221; and takes up to 500 ms to &#8220;wake up&#8221; (after about 15 minutes of inactivity).<\/li>\n\n\n\n<li>Pets and summons belonging to players always have green names, as if they were in a party.<\/li>\n\n\n\n<li>fix: Pets guarding now properly protect the player they are guarding, not their owner.<\/li>\n\n\n\n<li>Pets behave smarter when interacting with paralyzed enemies:\n<ul class=\"wp-block-list\">\n<li>Pets never choose a paralyzed enemy as a new target.<\/li>\n\n\n\n<li>If a monster stares or attacks the pet from paralysis (they can attack even when immobile), the pet ignores it unless explicitly commanded to attack.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Pets only obey commands from classes who can tame them (Ranged vs Druid).<\/li>\n\n\n\n<li>Pets do not retaliate when stopped\/stayed or set to follow (ignoring enemy attacks).<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Summons<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved the .summons command to display additional information useful for summoners (mainly regarding the Summon Control bonus effect on the character).<\/li>\n\n\n\n<li>Simplified the Summon Control status display above the character&#8217;s head to &#8220;sustainable&#8221; or &#8220;unsustainable.&#8221;<\/li>\n\n\n\n<li>Adjusted the Summon Control calculation system so that the control difficulty is unaffected by the order of summon casting.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Events<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Race<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The winner will be announced in the \ud83c\udfc6\u2507feed-events Discord channel.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">BR<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The number of weapons and armor pieces that can drop in a chest has been increased.<\/li>\n\n\n\n<li>All bows, swords, axes, and polearms have been added to random loot.<\/li>\n\n\n\n<li>Greater Heal has been replaced with Arena Heal Potion.<\/li>\n\n\n\n<li>The winner will be announced in the \ud83c\udfc6\u2507feed-events Discord channel.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Arenas<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added a GM option to enable\/disable team restrictions based on previous team pairings (will be disabled).<\/li>\n\n\n\n<li>Introduced anonymous feed: Whenever a team enters or wins an arena, a notification is sent to the \u2060\ud83c\udfc6\u2507feed-events Discord channel.<\/li>\n\n\n\n<li>Arenas will switch to 1x weekly 2v2 (Monday) and 1x weekly 3v3 (Thursday) after the update.<\/li>\n\n\n\n<li>The number of games required to complete a Tier has been reduced from 30 to 20.<\/li>\n\n\n\n<li>Tier Reward chances have reverted to their January values, with no rating restrictions.<\/li>\n\n\n\n<li>Blood Stone: Bag of Savage Mysteries drop rate has been reverted to previous values.<\/li>\n\n\n\n<li>Heretic: Added Sledge Hammer.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Bug Fixes<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed high runspeed for mounts ridden by NPCs (after dismounting the rider).<\/li>\n\n\n\n<li>NPCs in paralysis will no longer jump onto pets.<\/li>\n\n\n\n<li>NPCs entering hidden player areas now correctly respect other obstacles.<\/li>\n\n\n\n<li>Snow Sword Spider is now classified as an arachnid for slayer titles.<\/li>\n\n\n\n<li>Unified skill gain and blocked hit order between ranged and melee attacks (melee previously gained skill incorrectly).<\/li>\n\n\n\n<li>Fixed instant monster attacks after backstab (stealth attacks are not recommended yet as monsters react to stealth attacks that do not reveal the player).<\/li>\n\n\n\n<li>Added display in the owner sign of houses indicating whether Friends Zone is enabled.<\/li>\n\n\n\n<li>Fixed text issues when clicking on Murderer Stone.<\/li>\n\n\n\n<li>Resolved a bug where it was possible to gain XP across realms when grouped players were in the same location but different realms.<\/li>\n\n\n\n<li>Friends Zone in houses now allows everything except unauthorized players to pass through.<\/li>\n\n\n\n<li>Fixed healer NPC resurrection to incorrect realms.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Hotfixes Already Applied<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Monsters spawned from traps will no longer loot items.<\/li>\n\n\n\n<li>fix: Disappearing mounts in FR dungeons.<\/li>\n\n\n\n<li>fix: Pets jumping after player porting.<\/li>\n\n\n\n<li>fix: Mount speed during escape (reduced).<\/li>\n\n\n\n<li>fix: Items made from Rotten Logs were recolored retroactively to match the updated color, including Rotten Logs themselves, so old and new versions stack.<\/li>\n\n\n\n<li>Reduced quest item requirements for guild level-up.<\/li>\n\n\n\n<li>Decay Body spell:\n<ul class=\"wp-block-list\">\n<li>Fixed corpse disappearance.<\/li>\n\n\n\n<li>Ensured loot drops.<\/li>\n\n\n\n<li>Added a graphical effect after the corpse disappears.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>General Changes and New Features Character Balance Abhorsen Hierophant Ranger Rogue Druid Rewarders Tamable Pets &#8211; Balance Tamable Pets &#8211; AI Summons Events Race BR Arenas Bug Fixes Hotfixes Already Applied<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_cs_post_content":"<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Obecn\u00e9 \u00fapravy a nov\u00e9 featury<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Otev\u0159en\u00ed banky nyn\u00ed hl\u00e1s\u00ed i limit v\u00e1hy banky.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Jen jeden bank\u00e9\u0159 reaguje na \u017e\u00e1dost o otev\u0159en\u00ed (tak\u017ee jen jeden nap\u00ed\u0161e hl\u00e1\u0161ku = m\u00e9n\u011b spamu, men\u0161\u00ed z\u00e1t\u011b\u017e serveru).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Quivery a pouche zobrazuj\u00ed po single clicku po\u010det item\u016f a voln\u00e9ho m\u00edsta.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveny wooden bedny, aby mohly b\u00fdt bl\u00edzko u sebe a p\u0159esto p\u0159\u00edstupn\u00e9.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Vylep\u0161eno zabezpe\u010den\u00ed house decoratoru (zvl\u00e1\u0161\u0165 ve spojen\u00ed s resource shelfs).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Odstran\u011bn prefix \"a sign\" p\u0159i p\u0159ejmenov\u00e1n\u00ed cedulek.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zm\u011bn\u011bna barva patreon-only grass tuby.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Prodleva p\u0159ed prvn\u00edm v\u00fds\u0159elem z luku\/xbow byla sn\u00ed\u017eena o \u010d\u00e1st, kter\u00e1 d\u0159\u00edve kontrolovala pohyb hr\u00e1\u010de (a p\u0159\u00edpadn\u011b zamezovala vyst\u0159elit p\u0159i pohybu). Tedy jin\u00fdmi slovy: prvn\u00ed v\u00fdst\u0159el je rychlej\u0161\u00ed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Do craftsman's shelf lze vlo\u017eit dimension crystal a barrel tap.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>U shrink\u016f je mo\u017en\u00e9 po kliku my\u0161\u00ed vid\u011bt odpo\u010det zb\u00fdvaj\u00edc\u00edho \u010dasu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zavedeno tr\u00e9nov\u00e1n\u00ed animal lore ze zab\u00edjen\u00ed zv\u00ed\u0159at (\"animal\" slayer kategorie) (mounti pat\u0159\u00ed mezi animals :-x).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Upraveny barvy jmen n\u011bkter\u00fdch zv\u00ed\u0159at ve sv\u011bt\u011b, aby \u010derven\u00e1 = agresivn\u00ed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Terrify (spell od fallen\u016f, minotaur\u016f apod.) nyn\u00ed funguje jako AoE v kratk\u00e9m okruhu na v\u0161echny pety\/summony, kter\u00e9 na fallena \u00fato\u010d\u00ed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Obnoveny tipy p\u0159i ukl\u00e1d\u00e1n\u00ed sv\u011bta. Tipy byly dopln\u011bny o zaj\u00edmav\u00e9 informace ze sv\u011bta Endor Revived.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Upravena grafika n\u011bkter\u00fdch spell\u016f a efekt\u016f. C\u00edlem je, aby hr\u00e1\u010d byl \u010dasem ide\u00e1ln\u011b schopn\u00fd od sebe rozeznat efekty u\u017e od pohledu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zak\u00e1z\u00e1no socketov\u00e1n\u00ed v\u0161ech newbie item\u016f.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pokud m\u00e1 n\u011bkdo star\u0161\u00ed newbie item s osazen\u00fdm socketem, po nasazen\u00ed ho ji\u017e nezabije, ale nedovol\u00ed mu ho obl\u00e9knout a dostane syst\u00e9movou zpr\u00e1vu s informac\u00ed o \u0161patn\u00e9m itemu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Do poklad\u016f z map byla p\u0159id\u00e1na \u0161ance na forgotten scroll.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Do poklad\u016f p\u0159id\u00e1na mo\u017enost dropnout i abhorsen bandolier a druid charm.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Upgradnuta verze serveru (\u017e\u00e1dn\u00e9 gameplay zm\u011bny), ale m\u016f\u017ee to znamenat r\u016fzn\u00e9 ne\u010dekan\u00e9 chyby.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Do horn\u00edho menu ve h\u0159e byly p\u0159id\u00e1ny polo\u017eky Slayer a Titles.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Upraveno po\u0159ad\u00ed prvk\u016f submenu v horn\u00edm menu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>P\u0159i pou\u017eit\u00ed dovednosti <strong>Armslore<\/strong> se zobraz\u00ed okno (<strong>gump<\/strong>) nam\u00edsto pouze syst\u00e9mov\u00e9 zpr\u00e1vy.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraven grafick\u00fd probl\u00e9m v okn\u011b <strong>singleclick gump<\/strong>, pokud je v socketu drahokam.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>M\u00edsto v pixie house bere v potaz pou\u017eit\u00e9 d\u0159evo p\u0159i craft\u011bn\u00ed (existuj\u00edc\u00ed se oprav\u00ed p\u0159i poklik\u00e1n\u00ed).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno pou\u017e\u00edv\u00e1n\u00ed zam\u010den\u00fdch tinctures.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Do craftsman shelf p\u0159id\u00e1n rotten log.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Dohled hr\u00e1\u010de zv\u00fd\u0161en z 18 na 22 pol\u00ed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Barrel tap a pitcher of milk lze stackovat.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Vylep\u0161eno chov\u00e1n\u00ed grid lootu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Razor restock automaticky otev\u0159e shelf p\u0159i startu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Upraveny staty monstr\u016fm, kter\u00e9 jsou prim\u00e1rn\u011b p\u0159ipraveny pro boj na bl\u00edzko (jako nap\u0159\u00edklad Fallens, Mintoau\u0159i atd.) tak, aby proti nim mohly bojovat v\u0161echny classy rovnocenn\u011b (d\u0159\u00edve byli berk a mercenary ve v\u00fdhod\u011b).<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Balance postav<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Stat <strong>Armor Penetration<\/strong> oslaben o 10 % (procentn\u00edch bod\u016f).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Damage z <strong>Critu<\/strong> hr\u00e1\u010d\u016f oslabena o 3 % (pb).<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\">Abhorsen<\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Mosrael bell stoj\u00ed o 10 many v\u00edce.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\">Hierophant<\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Kouzlo Revitalization m\u00e1 slab\u0161\u00ed efekt, pokud je jeho c\u00edl otr\u00e1ven\u00fd (oprava nekonzistentn\u00edho chov\u00e1n\u00ed).<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\"><strong>Ranger<\/strong><\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Endgame luky z\u00edskaly +20 % rychlost.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pokud jsou endgame luky pou\u017eity od c\u00edle d\u00e1le, ne\u017e je jejich zam\u00fd\u0161len\u00e1 vzd\u00e1lenost (sweet spot), d\u00e1vaj\u00ed 99 % dmg (d\u0159\u00edve d\u00e1valy 10 a\u017e 80 %). Jin\u00fdmi slovy: penalizace za st\u0159\u00edlen\u00ed z v\u011bt\u0161\u00ed vzd\u00e1lenosti nen\u00ed tak znateln\u00e1.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\"><strong>Rogue<\/strong><\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Jemn\u011b zv\u00fd\u0161ena hmotnost shuriken\u016f -&gt; p\u0159i hodu spot\u0159ebov\u00e1v\u00e1 v\u00edce staminy.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\"><strong>Druid<\/strong><\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>M\u016f\u017ee nosit 6 aktivn\u00edch charm\u016f (d\u0159\u00edve mohl maxim\u00e1ln\u011b p\u011bt).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Runewordy, kter\u00e9 maj\u00ed +damage, nyn\u00ed budou aplikovat +damage i na charm.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Magick\u00e9 charmy maj\u00ed \u0161anci padat ve verzi s +damage jako \"Magic Charm of Damage\".<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>+damage se po\u010d\u00edt\u00e1 pouze z jednoho charmu, tak\u017ee pokud m\u00e1 druid v\u00edce charm\u016f s +damage, je to zbyte\u010dn\u00e9.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zm\u011bn\u011bno po\u010d\u00edt\u00e1n\u00ed morph krystal\u016f z \"po\u010det nabit\u00ed\" na \"po\u010det minut\", tak\u017ee morph krystal m\u016f\u017ee b\u00fdt pou\u017e\u00edv\u00e1n opakovan\u011b bez zt\u00e1ty nabit\u00ed, ode\u010d\u00edt\u00e1 se \u010das v morfu podle toho, jak dlouho druid v dan\u00e9 form\u011b z\u016fst\u00e1v\u00e1.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Rewardery<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Odm\u011bny se objev\u00ed co nejd\u0159\u00edve kr\u00e1tce po zabit\u00ed posledn\u00edho monstra. D\u0159\u00edve se st\u00e1valo, \u017ee se odm\u011bny mohly ob\u011bvit t\u0159eba a\u017e po t\u0159ech minut\u00e1ch, kdy pobl\u00ed\u017e sice st\u00e1le nebyly p\u0159\u00ed\u0161ery, ale u\u017e ani hr\u00e1\u010d, kter\u00fd by na odm\u011bnu \u010dekal.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pokud rewarder m\u00e1 cooldown po vybit\u00ed spawnu, m\u00edsto pytl\u00edku se spawnuje dekorace, aby bylo jasn\u00e9, \u017ee se jedn\u00e1 o cooldown a ne \u017ee n\u011bkde je odta\u017eena mobka; tato dekorace zmiz\u00ed, jakmile se n\u011bjak\u00e9 NPC respawnuje.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Tamovateln\u00ed peti - balance<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Spelly Deftness a Cleverness ve h\u0159e ji\u017e nejsou dostupn\u00e9 hr\u00e1\u010d\u016fm (ranger\u016fm \/ druid\u016fm).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Arcane hypnotic ornaments zm\u011bn\u011bny na sparkling hypnotic ornaments. Sparkling je mo\u017en\u00e9 pou\u017e\u00edt na peta \/ summona. Ten dostane ve t\u0159ech vln\u00e1ch malou dmg a p\u0159i ka\u017ed\u00e9 dmg se mu zru\u0161\u00ed paral\u00fdza.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>S\u00edla buff\u016f na zv\u00ed\u0159ata se po\u010d\u00edt\u00e1 z wisdom (stonefur, ferocity, holy fur, nature aura).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>P\u0159i\u010dem\u017e buffy Ferocity a Stonefur se po\u010d\u00edtaj\u00ed podle aktu\u00e1ln\u00ed wisdom (kontroluj\u00ed se v intervalu, tak\u017ee s kr\u00e1tk\u00fdm zpo\u017ed\u011bn\u00edm). Tedy pokud se m\u011bn\u00ed hr\u00e1\u010dova wisdom, m\u011bn\u00ed se i s\u00edla buffu na petovi.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Nen\u00ed mo\u017en\u00e9 kombinovat stonefur a ferocity buffy.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Stonefur zved\u00e1 armor a con, ale nesni\u017euje procentu\u00e1ln\u00ed hp c\u00edle (pokud m\u00e1 pet 80 % = 100 hp p\u0159ed za\u010darov\u00e1n\u00edm, buff mu p\u0159id\u00e1 nap\u0159. +50 max hp, pet bude m\u00edt po\u0159\u00e1d 80 % = 140 hp).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ferocity zved\u00e1 str a dex (stoj\u00ed t\u0159i regy).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Peti z\u00edsk\u00e1vaj\u00ed dmg bonus z animal lore (v\u00fdznamn\u011b v\u00edce nad 100% animal lore).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ranger um\u00ed tamovat \u0161korpiony (4 druhy - scorpion, sand scorpion, rock scorpion, black scorpion). Se\u0159azeno podle jejich s\u00edly od nejslab\u0161\u00edch.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pet\u016fm byly pos\u00edleny vlastnosti podle jejich typu \/ rodiny (a p\u0159\u00edpadn\u011b oslabeny ty, co do rodiny nepat\u0159\u00ed):<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Psi maj\u00ed vy\u0161\u0161\u00ed dmg a armor penetraci.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Mantis plive kyselinu stejn\u011b jako netamnut\u00e1 verze.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Varan pou\u017e\u00edv\u00e1 necrotic hit (prevence l\u00e9\u010den\u00ed c\u00edle).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Spider queen p\u0159i z\u00e1sahu d\u00e1v\u00e1 poison.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>\u0160korpioni maj\u00ed malou \u0161anci na double hit.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Medv\u011bdi maj\u00ed vy\u0161\u0161\u00ed threat generov\u00e1n\u00ed, armor a constitution.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ko\u010dky maj\u00ed vy\u0161\u0161\u00ed dex a attack speed; panther a snowleopard maj\u00ed bleed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Mountain gorilla m\u00e1 int a vy\u0161\u0161\u00ed hp regen.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Vlastnosti pet\u016f, spole\u010dn\u011b s nov\u00fdmi buffy, dovoluj\u00ed vyb\u00edrat mezi v\u00edce zv\u00ed\u0159aty, kte\u0159\u00ed maj\u00ed vyu\u017eit\u00ed v edngame contentu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Endgame peti (mantis, varan, spiderqueen, phasewidow, direwolf, snowleopard, icebear, \u0161korpioni) a jeleni se spawnuj\u00ed v barevn\u00fdch variant\u00e1ch, p\u0159i\u010dem\u017e existuj\u00ed rare varianty (po nasazen\u00ed bude chv\u00edli trvat, ne\u017e se barevn\u00e9 varianty ve sv\u011bt\u011b narod\u00ed).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ve sv\u011bt\u011b naraz\u00edte na v\u00edce spider queens a phase widow.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Proto\u017ee byly upraveny s\u00edly pet\u016f a chystaj\u00ed se dva nov\u00ed peti do p\u0159\u00ed\u0161t\u00edcho patche (jeden pro druida, jeden pro rangera), byly podle toho upraveny taming a herding pot\u0159eby 14-ti zv\u00ed\u0159at (se\u0159azeno podle pot\u0159ebn\u00e9ho tamingu):<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Wolf <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Ferret <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">+taming<\/mark> <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Frostwolf <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Mountain gorilla <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Alligator <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Hyena <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">+taming +herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Phase spider <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Dire wolf <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">+taming +herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Polar bear <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Osprey <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">+taming +herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Varanus <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Ice bear <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Spider queen <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item {\"fontSize\":\"small\"} -->\n<li class=\"has-small-font-size\">Phase widow <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-taming<\/mark> <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">-herding<\/mark><br><\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Tamovateln\u00ed peti - AI<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Zavedeny optimalizace pet\u016f, kter\u00e9 dovoluj\u00ed nejv\u00edc smooth movement, jak to je jen mo\u017en\u00e9; ale po neaktivit\u011b (kdy\u017e p\u00e1n\u00ed\u010dek stoj\u00ed na m\u00edst\u011b a ned\u00e1v\u00e1 petovi rozkazy) peta \"usp\u00e1vaj\u00ed\", petovi pak trv\u00e1 a\u017e 500 ms se probudit (asi tak po 15-ti minut\u00e1ch neaktivity).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Vlastn\u00ed peti a summoni budou m\u00edt v\u017edy zelen\u00e9 jm\u00e9no, jako by pat\u0159ili do party.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Peti p\u0159i guarding spr\u00e1vn\u011b chr\u00e1n\u00ed hr\u00e1\u010de, kter\u00e9ho maj\u00ed guardovat, nikoliv p\u00e1ni\u010dka.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Peti se chovaj\u00ed chyt\u0159eji p\u0159i interakci s nep\u0159\u00e1teli v paral\u00fdze:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Pet si nikdy za nov\u00fd c\u00edl nevybere n\u011bkoho parnut\u00e9ho.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pokud se na peta \u0161kared\u011b d\u00edv\u00e1 nebo \u00fato\u010d\u00ed monstrum v pa\u0159e (oni to um\u00ed, i kdy\u017e se nemohou pohnout), tak ho pet ignoruje; pokud hr\u00e1\u010d vylo\u017een\u011b ne\u0159ekne, \u017ee na n\u011bj m\u00e1 \u00fato\u010dit.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Peti poslouchaj\u00ed v boji jen tu classu, kter\u00e1 je um\u00ed z\u00e1rove\u0148 i tamovat (Druid nebo Ranger).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Peti p\u0159i stop\/stay a follow nere\u00e1guj\u00ed na \u00fatoky nep\u0159\u00edtele (ne\u00fato\u010d\u00ed zp\u011bt).<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Summoni<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>\u00daprava p\u0159\u00edkazu .summons - nyn\u00ed vypisuje i dodate\u010dn\u00e9 informace u\u017eite\u010dn\u00e9 pro summonery (p\u0159edev\u0161\u00edm efekt p\u0159id\u00e1v\u00e1n\u00ed Summon Control bonusu na postavu).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>\u00daprava Summon Control v\u00fdpisu nad hlavou, zjednodu\u0161en\u00ed na stavy udr\u017eiteln\u00e9 \/ neudr\u017eiteln\u00e9.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Upraven syst\u00e9m v\u00fdpo\u010dtu Summon Control, u\u017e by nem\u011blo z\u00e1le\u017eet na po\u0159ad\u00ed vykouzlen\u00ed summon\u016f v r\u00e1mci vlivu na n\u00e1ro\u010dnost kontroly.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Eventy<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Race<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>V\u00edt\u011bz bude zn\u00e1m v discord kan\u00e1lu \ud83c\udfc6\u2507feed-events.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">BR<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Zv\u00fd\u0161il se po\u010det zbran\u00ed a zbroj\u00ed, kter\u00e9 mohou dropnout v jedn\u00e9 truhle.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Do n\u00e1hodn\u00e9ho lootu byly p\u0159id\u00e1ny v\u0161echny luky, me\u010de, sekery a polearms.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Greater heal byl vym\u011bn\u011bn za arena heal potion.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>V\u00edt\u011bz bude zn\u00e1m v discord kan\u00e1lu \ud83c\udfc6\u2507feed-events.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Ar\u00e9ny<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>P\u0159id\u00e1na mo\u017enost pro GM -&gt; vypnout\/zapnout omezen\u00ed t\u00fdm\u016f podle toho, zda u\u017e spolu hr\u00e1ly nebo ne (bude vypnuto).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>P\u0159id\u00e1n anonymn\u00ed feed. Kdykoli t\u00fdm vstoup\u00ed do ar\u00e9ny nebo vyhraje, po\u0161le se notifikace do discord kan\u00e1lu \u2060\ud83c\udfc6\u2507feed-events.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ar\u00e9ny budou po aktualizaci zm\u011bn\u011bny na 1x t\u00fddn\u011b 2v2 (pond\u011bl\u00ed) a 1x t\u00fddn\u011b 3v3 (\u010dtvrtek)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>K dokon\u010den\u00ed Tieru bude pot\u0159eba 20 her nam\u00edsto 30.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>\u0160ance na Tier Reward se vr\u00e1tily do p\u016fvodn\u00edch hodnot jako v lednu, bez omezen\u00ed ratingem.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Blood Stone: Bag of Savage Mysteries zm\u011bn\u011bn na p\u0159edchoz\u00ed drop rate.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Heretic: P\u0159id\u00e1no sledge hammer.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Opravy chyb<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Runspeed jezd\u00edtek na kter\u00fdch jezd\u00ed NPC (po zabit\u00ed jezdce) byla p\u0159\u00edli\u0161 vysok\u00e1, opraveno.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>NPC v paral\u00fdze nebudou sk\u00e1kat na peta.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>NPC p\u0159i vstupu na hidden postavu budou spr\u00e1vn\u011b respektovat ostatn\u00ed p\u0159ek\u00e1\u017eky.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Snow sword spider m\u00e1 kategorii arachnid\u016f pro slayer tituly.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Sjednoceno po\u0159ad\u00ed skillgain &gt; blocked hit mezi ranged a melee \u00fatoky (po\u0159ad\u00ed u melee bylo naopak, melee tedy nemohlo z\u00edskat u blocked hitu skill gain).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno okam\u017eit\u00e9 \u00fato\u010den\u00ed monster po backstabu (\u00fato\u010den\u00ed jinak ze stealthu se zat\u00edm nedoporu\u010duje, monstra na \u00fatoky ze stealthu, kter\u00e9 v\u00e1s neodhal\u00ed, re\u00e1guj\u00ed).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zobrazen\u00ed v owner sign na dome\u010dku, zda dome\u010dek m\u00e1 \/ nem\u00e1 Friends z\u00f3nu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Texty p\u0159i kliknut\u00ed na murderer stone byly opraveny.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Odstran\u011bn bug, p\u0159i kter\u00e9m bylo mo\u017en\u00e9 z\u00edsk\u00e1vat expy p\u0159es realmy, pokud se postava ve skupin\u011b nach\u00e1zela na stejn\u00e9m m\u00edst\u011b, ale v jin\u00e9m realmu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>P\u0159es Friends z\u00f3nu v dome\u010dku nyn\u00ed m\u016f\u017ee proch\u00e1zet v\u0161e krom\u011b nepovolen\u00fdch hr\u00e1\u010d\u016f.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraven healer NPC res do \u0161patn\u00e9ho realmu.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Hotfixy, ji\u017e nasazeno d\u0159\u00edve<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Monstra spawnut\u00e1 z past\u00ed nebudou lootovat v\u011bci.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Mizen\u00ed jezd\u00edtek po FR dungeonech.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Sk\u00e1k\u00e1n\u00ed pet\u016f po portov\u00e1n\u00ed hr\u00e1\u010de.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Rychlost mount\u016f p\u0159i \u00fat\u011bku (sn\u00ed\u017eeno).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Byly p\u0159ebarveny v\u011bci vyroben\u00e9 z rotten logu po \u00faprav\u011b barvy v minul\u00e9m patchi, glob\u00e1ln\u011b a zp\u011btn\u011b na v\u0161ech. V\u010detn\u011b rotten log\u016f samozn\u00fdch, tak\u017ee je nastackovat star\u00e9 a nov\u00e9.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Sn\u00ed\u017eeny po\u017eadavky na questovn\u00ed itemy p\u0159i zvy\u0161ov\u00e1n\u00ed \u00farovn\u011b guild.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>spell Decay Body:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Opraveno mizeni corpse.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zaji\u0161t\u011bno dropov\u00e1n\u00ed lootu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>P\u0159id\u00e1n grafick\u00fd efekt po zmizel\u00e9 mrtvole.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->","_cs_post_name":"aktualizace-21-11-2024","_cs_post_excerpt":"","_cs_post_title":"Aktualizace 21. 11. 2024","_en_post_content":"<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">General Changes and New Features<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Opening the bank now reports the bank's weight limit.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Only one banker responds to the bank opening request (resulting in less spam and reduced server load).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Quivers and pouches display the number of items and free space with a single click.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed wooden crates to allow placement close to each other while remaining accessible.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Improved house decorator security (especially with resource shelves).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Removed the \"a sign\" prefix when renaming signs.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Changed the color of the Patreon-only grass tube.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>The delay before the first shot from bows\/crossbows has been reduced by removing the part that previously checked for player movement (which prevented firing while moving). In other words: the first shot is now faster.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Dimension crystals and barrel taps can now be placed in the craftsman's shelf.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Shrinks now display the remaining time countdown when clicked.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Animal lore training is now possible by killing animals in the \"animal\" slayer category (mounts are considered animals :-x).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Adjusted the name colors of certain animals in the world to indicate red = aggressive.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Terrify (a spell from fallens, minotaurs, etc.) now works as AoE in a short radius on all pets\/summons attacking the fallen.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>World-saving tips have been restored, now featuring interesting facts about Endor Revived.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Updated the graphics of some spells and effects to make them easier to distinguish visually.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Socketing all newbie items is now prohibited.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>If an older newbie item with a socket is equipped, it will not kill the player but will block usage and display a system message about the issue.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Forgotten scrolls have been added to treasure map loot.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added a chance to loot Abhorsen Bandolier and Druid Charm from treasures.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Server version upgraded (no gameplay changes), but may cause unexpected bugs.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added \"Slayer\" and \"Titles\" to the in-game top menu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Adjusted submenu item order in the top menu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Using the <strong>Armslore<\/strong> skill now displays a window (<strong>gump<\/strong>) instead of just a system message.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed a graphical issue in the <strong>single-click gump<\/strong> window when a gem is in a socket.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>The material used in crafting Pixie Houses is now reflected in their appearance (existing houses are corrected when clicked).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed the usage of locked tinctures.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added Rotten Logs to the craftsman shelf.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Visual range of player changed from 18 to 22 tiles.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Barrel tap a pitcher are stackable now.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Grid loot got some improvements..<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Razor restock will open shelfs by itself.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Character Balance<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>The <strong>Armor Penetration<\/strong> stat reduced by 10% (percentage points).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Player <strong>Crit<\/strong> damage reduced by 3% (percentage points).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>The stats of monsters primarily designed for melee combat (such as Fallens, Minotaurs, etc.) have been adjusted so that all classes can fight them equally (previously, Berserkers and Mercenaries had an advantage).<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\">Abhorsen<\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>The Mosrael bell now costs 10 more mana.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\">Hierophant<\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>The Revitalization spell has a weaker effect if its target is poisoned (fixing inconsistent behavior).<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\"><strong>Ranger<\/strong><\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Endgame bows have gained +20% speed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>When using endgame bows beyond their intended range (sweet spot), they now deal 99% damage (previously 10-80%). In other words: penalties for shooting from a greater distance are less severe.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\"><strong>Rogue<\/strong><\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Slightly increased shuriken weight -&gt; consumes more stamina when thrown.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":4} -->\n<h4 class=\"wp-block-heading\"><strong>Druid<\/strong><\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Can now carry 6 active charms (previously five).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Runewords with +damage now apply +damage to charms.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Magical charms have a chance to drop in a \"+Damage\" version, known as \"Magic Charm of Damage.\"<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>+Damage is calculated from one charm only, so multiple charms with +Damage are redundant.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Morph crystals now count usage in minutes rather than charges, allowing repeated use without losing charges. Time in morph form is deducted based on duration.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Rewarders<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Rewards now appear shortly after killing the last monster. Previously, they could appear up to three minutes later when no monsters were nearby but no player was waiting.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>When the rewarder is on cooldown after clearing a spawn, a decoration appears instead of a bag to indicate cooldown status. This decoration disappears when an NPC respawns.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Tamable Pets - Balance<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>The Deftness and Cleverness spells are no longer available to players (rangers\/druids).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Arcane Hypnotic Ornaments have been changed to Sparkling Hypnotic Ornaments. Sparkling can be used on pets\/summons, inflicting small damage in three waves and canceling paralysis with each wave.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>The strength of buffs on animals is now calculated based on Wisdom (e.g., Stonefur, Ferocity, Holy Fur, Nature Aura).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ferocity and Stonefur buffs now update dynamically with changes in Wisdom.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Stonefur increases armor and Constitution but does not reduce HP percentage.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ferocity increases Strength and Dexterity (costs three reagents).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pets gain damage bonuses from Animal Lore (significantly above 100% Animal Lore).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Rangers can now tame scorpions (four types - Scorpion, Sand Scorpion, Rock Scorpion, Black Scorpion, ordered by strength).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pet traits have been enhanced according to their type\/family:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Dogs have higher damage and armor penetration.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Mantis spits acid like its untamed version.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Varanus uses Necrotic Hit (healing prevention).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Spider Queen applies Poison on hit.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Scorpions have a small chance for a double hit.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Bears generate more threat, armor, and Constitution.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Cats have higher Dexterity and attack speed; Panthers and Snow Leopards apply Bleed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Mountain Gorilla has higher Intelligence and HP regeneration.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pet abilities, combined with new buffs, allow players to choose between more animals for endgame content.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Endgame pets (Mantis, Varanus, Spider Queen, Phase Widow, Direwolf, Snow Leopard, Ice Bear, Scorpions) and Deer now spawn in color variants, including rare ones.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>More Spider Queens and Phase Widows can be found in the world.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Because pet power was adjusted and two new pets are planned for the next patch (one for Druids, one for Rangers), Taming and Herding requirements for 14 animals have been adjusted:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Wolf <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ferret <mark style=\"background-color:transparent;\" class=\"has-inline-color has-luminous-vivid-orange-color\">+Taming<\/mark> <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Frostwolf <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Mountain Gorilla <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Alligator <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Hyena <mark style=\"background-color:transparent;\" class=\"has-inline-color has-luminous-vivid-orange-color\">+Taming +Herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Phase Spider <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Dire Wolf <mark style=\"background-color:transparent;\" class=\"has-inline-color has-luminous-vivid-orange-color\">+Taming +Herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Polar Bear <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Osprey <mark style=\"background-color:transparent;\" class=\"has-inline-color has-luminous-vivid-orange-color\">+Taming +Herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Varanus <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ice Bear <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Spider Queen <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Herding<\/mark><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Phase Widow <mark style=\"background-color:transparent;\" class=\"has-inline-color has-vivid-green-cyan-color\">-Taming -Herding<\/mark><\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Tamable Pets - AI<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Introduced optimizations for pet movement to allow the smoothest movement possible. After inactivity (when the owner is stationary and gives no commands), the pet \"sleeps\" and takes up to 500 ms to \"wake up\" (after about 15 minutes of inactivity).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pets and summons belonging to players always have green names, as if they were in a party.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Pets guarding now properly protect the player they are guarding, not their owner.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pets behave smarter when interacting with paralyzed enemies:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Pets never choose a paralyzed enemy as a new target.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>If a monster stares or attacks the pet from paralysis (they can attack even when immobile), the pet ignores it unless explicitly commanded to attack.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pets only obey commands from classes who can tame them (Ranged vs Druid).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pets do not retaliate when stopped\/stayed or set to follow (ignoring enemy attacks).<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Summons<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Improved the .summons command to display additional information useful for summoners (mainly regarding the Summon Control bonus effect on the character).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Simplified the Summon Control status display above the character's head to \"sustainable\" or \"unsustainable.\"<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Adjusted the Summon Control calculation system so that the control difficulty is unaffected by the order of summon casting.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Events<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Race<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>The winner will be announced in the \ud83c\udfc6\u2507feed-events Discord channel.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">BR<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>The number of weapons and armor pieces that can drop in a chest has been increased.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>All bows, swords, axes, and polearms have been added to random loot.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Greater Heal has been replaced with Arena Heal Potion.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>The winner will be announced in the \ud83c\udfc6\u2507feed-events Discord channel.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Arenas<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Added a GM option to enable\/disable team restrictions based on previous team pairings (will be disabled).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Introduced anonymous feed: Whenever a team enters or wins an arena, a notification is sent to the \u2060\ud83c\udfc6\u2507feed-events Discord channel.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Arenas will switch to 1x weekly 2v2 (Monday) and 1x weekly 3v3 (Thursday) after the update.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>The number of games required to complete a Tier has been reduced from 30 to 20.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Tier Reward chances have reverted to their January values, with no rating restrictions.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Blood Stone: Bag of Savage Mysteries drop rate has been reverted to previous values.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Heretic: Added Sledge Hammer.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Bug Fixes<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Fixed high runspeed for mounts ridden by NPCs (after dismounting the rider).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>NPCs in paralysis will no longer jump onto pets.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>NPCs entering hidden player areas now correctly respect other obstacles.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Snow Sword Spider is now classified as an arachnid for slayer titles.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Unified skill gain and blocked hit order between ranged and melee attacks (melee previously gained skill incorrectly).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed instant monster attacks after backstab (stealth attacks are not recommended yet as monsters react to stealth attacks that do not reveal the player).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added display in the owner sign of houses indicating whether Friends Zone is enabled.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed text issues when clicking on Murderer Stone.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Resolved a bug where it was possible to gain XP across realms when grouped players were in the same location but different realms.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Friends Zone in houses now allows everything except unauthorized players to pass through.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed healer NPC resurrection to incorrect realms.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Hotfixes Already Applied<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Monsters spawned from traps will no longer loot items.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Disappearing mounts in FR dungeons.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Pets jumping after player porting.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Mount speed during escape (reduced).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fix: Items made from Rotten Logs were recolored retroactively to match the updated color, including Rotten Logs themselves, so old and new versions stack.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Reduced quest item requirements for guild level-up.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Decay Body spell:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Fixed corpse disappearance.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ensured loot drops.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added a graphical effect after the corpse disappears.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->","_en_post_name":"update-21-11-2024","_en_post_excerpt":"","_en_post_title":"Update 21\/11\/2024","_zh_post_content":"","_zh_post_name":"","_zh_post_excerpt":"","_zh_post_title":"","edit_language":"en","footnotes":""},"categories":[41],"tags":[],"class_list":["post-977","post","type-post","status-publish","format-standard","hentry","category-patchnotes"],"_links":{"self":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts\/977","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/comments?post=977"}],"version-history":[{"count":31,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts\/977\/revisions"}],"predecessor-version":[{"id":1031,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts\/977\/revisions\/1031"}],"wp:attachment":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/media?parent=977"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/categories?post=977"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/tags?post=977"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}