{"id":1772,"date":"2026-07-23T11:02:57","date_gmt":"2026-07-23T09:02:57","guid":{"rendered":"https:\/\/www.endor-revived.com\/en\/?p=1772"},"modified":"2026-07-23T17:54:26","modified_gmt":"2026-07-23T15:54:26","slug":"changes-in-the-alliance-system","status":"publish","type":"post","link":"https:\/\/www.endor-revived.com\/en\/1772\/changes-in-the-alliance-system\/","title":{"rendered":"Changes in the Alliance system"},"content":{"rendered":"\n<p>Over the past few years, Endor has reached a stage where a single dominant force has emerged on the server. While we understand that joining forces is convenient and natural for many, in the long run it significantly harms the overall game dynamics. Endor is gradually losing what matters most: unpredictability, healthy rivalry, tension in dungeons, and the opportunity for smaller or new guilds to make a name for themselves.<\/p>\n\n\n\n<p>After careful consideration, we have decided to take a step that will bring new life, chaos, and room for true tactics and skill back into the game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What will change in 7 days?<\/strong> <\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Complete removal of alliance functionality<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The alliance system will be completely disabled.<\/li>\n\n\n\n<li>Green names for allied guilds will be removed.<\/li>\n\n\n\n<li>Cooperation between guilds will still be possible on an unofficial basis; however, in combat, you will have to watch carefully who you hit and what spells you cast.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Setting a new cap on guild size (Max 200 characters)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The maximum number of characters per guild will now be 200.<\/li>\n\n\n\n<li>Rule for existing guilds: If your guild currently has more than 200 characters, no one will be automatically kicked out.<\/li>\n\n\n\n<li>However, guilds exceeding this limit will not be able to recruit any new members until their count drops below the 200 threshold.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What do we expect from this?<\/strong> <\/h2>\n\n\n\n<p>We want to create an environment where every guild has its own identity, where fighting for bosses and dungeons requires real coordination, and where newcomers don&#8217;t just see one giant wall, but a diverse political map of the world.<\/p>\n\n\n\n<p>I know that for many of you, this is a major change and a step outside your comfort zone. However, we believe this update will bring back the exact spark and adrenaline to Endor that made us all fall in love with this game in the first place.<\/p>\n\n\n\n<p>(this is still subject to change)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over the past few years, Endor has reached a stage where a single dominant force has emerged on the server. While we understand that joining forces is convenient and natural for many, in the long run it significantly harms the overall game dynamics. Endor is gradually losing what matters most: unpredictability, healthy rivalry, tension in [&hellip;]<\/p>\n","protected":false},"author":1391,"featured_media":1436,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_cs_post_content":"<!-- wp:paragraph -->\n<p>Endor sa v posledn\u00fdch rokoch dostal do f\u00e1zy, kedy na serveri vznikla jedna dominantn\u00e1 sila. Hoci ch\u00e1peme, \u017ee sp\u00e1janie s\u00edl je pre mnoh\u00fdch pohodln\u00e9 a prirodzen\u00e9, z dlhodob\u00e9ho h\u013eadiska to v\u00fdrazne \u0161kod\u00ed dynamike hry. Z Endoru sa postupne vytr\u00e1ca to najd\u00f4le\u017eitej\u0161ie: nepredv\u00eddate\u013enos\u0165, zdrav\u00e1 rivalita, nap\u00e4tie v dungeonoch a pr\u00edle\u017eitos\u0165 pre men\u0161ie \u010di nov\u00e9 guildy presadi\u0165 sa. Po d\u00f4kladnom zv\u00e1\u017een\u00ed sme sa rozhodli spravi\u0165 krok, ktor\u00fd vr\u00e1ti do hry nov\u00fd \u017eivot, chaos a priestor pre skuto\u010dn\u00fa taktiku a skill. <\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\"><strong>\u010co sa zmen\u00ed o 7 dn\u00ed?<\/strong> <\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">\u00dapln\u00e9 zru\u0161enie funkcionality alianci\u00ed<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Syst\u00e9m alianci\u00ed bude kompletne vypnut\u00fd.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zru\u0161ia sa zelen\u00e9 men\u00e1 pre spriatelen\u00e9 guildy.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Spolupr\u00e1ca medzi guildami bude st\u00e1le mo\u017en\u00e1 na neofici\u00e1lnej b\u00e1ze, av\u0161ak v boji si budete musie\u0165 da\u0165 pozor, do koho sek\u00e1te a \u010do k\u00fazlite.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Nastavenie nov\u00e9ho stropu pre ve\u013ekos\u0165 guildy (Max 200 post\u00e1v)<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Maxim\u00e1lny po\u010det post\u00e1v v jednej guilde bude po novom 200.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pravidlo pre st\u00e1vaj\u00face guildy: Ak m\u00e1 va\u0161a guilda v tomto momente viac ako 200 post\u00e1v, nikto z nej nebude automaticky vyhoden\u00fd.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Guildy, ktor\u00e9 prekra\u010duj\u00fa tento limit, v\u0161ak nebud\u00fa m\u00f4c\u0165 prij\u00edma\u0165 \u017eiadnych nov\u00fdch \u010dlenov, k\u00fdm ich po\u010det klesne pod hranicu 200.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\"><strong>\u010co od toho o\u010dak\u00e1vame?<\/strong> <\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Chceme vytvori\u0165 prostredie, kde m\u00e1 ka\u017ed\u00e1 guilda svoju vlastn\u00fa identitu, kde boj o bossov a dungy vy\u017eaduje skuto\u010dn\u00fa koordin\u00e1ciu a kde nov\u00e1\u010dikovia nevidia len jednu obrovsk\u00fa stenu, ale pestr\u00fa politick\u00fa mapu sveta. <\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Viem, \u017ee pre mnoh\u00fdch z v\u00e1s ide o ve\u013ek\u00fa zmenu a vyst\u00fapenie z komfortnej z\u00f3ny. Ver\u00edme v\u0161ak, \u017ee t\u00e1to \u00faprava prinesie na Endor presne t\u00fa iskru a adrenal\u00edn, kv\u00f4li ktor\u00fdm t\u00fato hru v\u0161etci tak milujeme.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>(zmeny vo funkcionalite s\u00fa mo\u017en\u00e9)<\/p>\n<!-- \/wp:paragraph -->","_cs_post_name":"","_cs_post_excerpt":"","_cs_post_title":"Zmeny v allian\u010dnom syst\u00e9me","_en_post_content":"<!-- wp:paragraph -->\n<p>Over the past few years, Endor has reached a stage where a single dominant force has emerged on the server. While we understand that joining forces is convenient and natural for many, in the long run it significantly harms the overall game dynamics. Endor is gradually losing what matters most: unpredictability, healthy rivalry, tension in dungeons, and the opportunity for smaller or new guilds to make a name for themselves.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>After careful consideration, we have decided to take a step that will bring new life, chaos, and room for true tactics and skill back into the game.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\"><strong>What will change in 7 days?<\/strong> <\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Complete removal of alliance functionality<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>The alliance system will be completely disabled.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Green names for allied guilds will be removed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Cooperation between guilds will still be possible on an unofficial basis; however, in combat, you will have to watch carefully who you hit and what spells you cast.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Setting a new cap on guild size (Max 200 characters)<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>The maximum number of characters per guild will now be 200.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Rule for existing guilds: If your guild currently has more than 200 characters, no one will be automatically kicked out.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>However, guilds exceeding this limit will not be able to recruit any new members until their count drops below the 200 threshold.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\"><strong>What do we expect from this?<\/strong> <\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>We want to create an environment where every guild has its own identity, where fighting for bosses and dungeons requires real coordination, and where newcomers don't just see one giant wall, but a diverse political map of the world.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>I know that for many of you, this is a major change and a step outside your comfort zone. However, we believe this update will bring back the exact spark and adrenaline to Endor that made us all fall in love with this game in the first place.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>(this is still subject to change)<\/p>\n<!-- \/wp:paragraph -->","_en_post_name":"changes-in-the-alliance-system","_en_post_excerpt":"","_en_post_title":"Changes in the Alliance system","_zh_post_content":"","_zh_post_name":"","_zh_post_excerpt":"","_zh_post_title":"","edit_language":"en","footnotes":""},"categories":[14],"tags":[],"class_list":["post-1772","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-informations"],"_links":{"self":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts\/1772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/users\/1391"}],"replies":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/comments?post=1772"}],"version-history":[{"count":4,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts\/1772\/revisions"}],"predecessor-version":[{"id":1779,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts\/1772\/revisions\/1779"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/media\/1436"}],"wp:attachment":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/media?parent=1772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/categories?post=1772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/tags?post=1772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}