{"id":1222,"date":"2025-04-01T11:51:49","date_gmt":"2025-04-01T09:51:49","guid":{"rendered":"https:\/\/www.endor-revived.com\/en\/?p=1222"},"modified":"2025-04-11T08:52:23","modified_gmt":"2025-04-11T06:52:23","slug":"update-5-4-2025","status":"publish","type":"post","link":"https:\/\/www.endor-revived.com\/en\/1222\/update-5-4-2025\/","title":{"rendered":"Update 5\/4\/2025"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Balance \/ Changes<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added boat event button into main menu.<\/li>\n\n\n\n<li>Added option to disable friend zone allowing anyone enter your house. <strong>Use with caution, stolen items won&#8217;t be refunded.<\/strong><\/li>\n\n\n\n<li>Rogue has gained a new class ability at level 4, Fencer, which allows him to use weapons from the Blades category as fast as before. Other classes using Blades will notice slower swings. (dagger, stiletto and broad knife remain unchanged).<\/li>\n\n\n\n<li>Helproom can&#8217;t be used anymore when PK has recall debuff.<\/li>\n\n\n\n<li>Added new button to .claim window for xtremetop100.<\/li>\n\n\n\n<li>.brjoin won\u2019t allow multiple joins anymore.<\/li>\n\n\n\n<li>Battle Orcs have gained the retaliate ability. Beware!<\/li>\n\n\n\n<li>Horse Morph (Druid) now has the same strength as Drake Morph, with reduced dexterity and constitution to compensate for the higher damage and health from strength. Morphing between Drake and Horse should always be possible, even with a full backpack.<\/li>\n\n\n\n<li>Fixed visual effects for many curses and negative status effects in Diablo dungeons.<\/li>\n\n\n\n<li>Fixed excessive armor breakage on equipment with +Armor bonuses. Now, all items in the hit zone (e.g., cloak, robe, and tunic when hit in the torso) will receive equal durability loss, at a much lower rate than the previously highest AR item.<\/li>\n\n\n\n<li>We have (in a way) reintroduced the darkness mechanic back in the game. Some enemies now can severely reduce your sight range, either through attack or the An Lor and Vas An Lor spells. Make In Lor Great Again!<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Magic \/ rare items required level<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Adjusted the calculation of required levels for magic and rare items. It is now based on the value and types of effects, not the magic tier (arcane, strong, etc.).<\/li>\n\n\n\n<li>Some weapons have always had a hidden &#8220;difficulty level&#8221; that determines when they become fully <strong>Effective<\/strong>. This level was previously combined with the required level, which caused issues when mixing different sources of required levels. It has now been changed to two separate lines instead of one.<\/li>\n<\/ul>\n\n\n\n<p><em>We understand that another switch to a new required level calculation might be annoying; however, in this case, it should mostly result in a relaxation of required levels in the 0 to 25 range, and items above level 30 won\u2019t change much thanks to the level 32 cap. We kindly ask for your patience \u2014 these adjustments are based on frequent player feedback, and we may still need some room for quick tweaks. The important thing is that we now have a system that allows us to make these changes.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"329\" height=\"218\" src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2025\/04\/itemgump.png\" alt=\"\" class=\"wp-image-1226\" srcset=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2025\/04\/itemgump.png 329w, https:\/\/www.endor-revived.com\/wp-content\/uploads\/2025\/04\/itemgump-300x199.png 300w\" sizes=\"auto, (max-width: 329px) 100vw, 329px\" \/><\/figure>\n<\/div>\n\n\n<h5 class=\"wp-block-heading\">Pet and summons AI<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Altered behavior of pets during fleeing:\n<ul class=\"wp-block-list\">\n<li>Pets can only start fleeing once every 4 seconds.<\/li>\n\n\n\n<li>Pets begin fleeing by moving away from an opponent, but they will try to return to their master after a random period (with a minimum duration of 3 seconds always fleeing away).<\/li>\n\n\n\n<li>Pets can only initiate fleeing as a result of taking damage (previously, they also fled when targeted by an opponent).<\/li>\n\n\n\n<li>Bridled mounts have a 20% chance to resist the urge to flee.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Altered (fixed?) teleportation of pets in combat when walking through dungeon exits, stairs, teleporters, etc.<\/li>\n\n\n\n<li>Pets and summons are no longer disallowed from teleporting just by being in combat; they must be hit first, or attack by themselves.<\/li>\n\n\n\n<li>Added a new attribute of pets &amp; summons &#8220;unstoppable&#8221;, which allows them to move fast and teleport even in combat. Currently, pet snakes, Balor, and spectral summons have this always on.<\/li>\n\n\n\n<li>Added a new pet emote *target too far* while attacking (because the new visibility range of the game client causes this to occur more often).<\/li>\n\n\n\n<li>Adjusted the confirmation popup for the &#8220;All Release&#8221; command. Only Balor summons and mid- to high-value pets will now require confirmation.<\/li>\n<\/ul>\n\n\n\n<p><em>The purpose of these adjustments is to limit the confused behavior of pets during battles, where a lot of other things are happening and the pets become uncontrollable. What saddens us the most is that druids and rangers are unwilling to take their pets into dungeons, as they cause more hassle than benefit.<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added a little Easter egg related to summoned mounts.<\/li>\n\n\n\n<li>Unified the sorrow timer of pets and mounts to 30 mins (that&#8217;s the time a pet can live without a master; it used to be 5 mins for pets).<\/li>\n\n\n\n<li>Hopefully fixed unwanted automatic shrinking of pets regardless of distance (it was always meant to be prevented for pets at a distance, but it did not work properly \u2013 hard to test).<\/li>\n\n\n\n<li>Fixed pets\/summons not reacting to commands &#8220;nameofpet kill&#8221;, &#8220;nameofpet attack&#8221;.<\/li>\n\n\n\n<li>Fixed all pets reacting to &#8220;nameofpet follow&#8221;.<\/li>\n\n\n\n<li>Fixed too high runspeed for some lowlevel tamed pets (deers, rabbits etc.).<\/li>\n\n\n\n<li>Altered behaviour of &#8220;tired to follow&#8221;, so it doesn&#8217;t happen while the pet returns back to master after a fight.<\/li>\n\n\n\n<li>Players in arenas should see each other as enemies even when in the same guild. This should fix the holy fire aura problem.<\/li>\n\n\n\n<li>Removed resurrection spell from Paladin.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>NEW SUMMON AI (necromancer, heretic, mage, staff snake). Their actions are based on pet AI with the addition of new behaviour for spell casting and ranged attacks. So everything pets know, summons should too, such as:\n<ul class=\"wp-block-list\">\n<li>Move smoothly (with different run speeds), react faster.<\/li>\n\n\n\n<li>Avoiding paralysed targets.<\/li>\n\n\n\n<li>Avoiding teleport exits by themselves,<\/li>\n\n\n\n<li>but teleporting when their master does \u2013 see below.<\/li>\n\n\n\n<li>Being unable to teleport to their master in combat (both by distance and .domination command).<\/li>\n\n\n\n<li>And more&#8230;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Other fixes<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed (some?) stacking issues that occurred while crafting a new item.<\/li>\n\n\n\n<li>Fixed moving player character to the air when getting stuck\/paralyzed at some locations (ex. hierophant classhall).<\/li>\n\n\n\n<li>Fixed &#8220;animals ignoring everything happening to them&#8221; for some wild animals (wolves, bears, and more) on some occasions, such as after untaming them or running away from them mid-fight.<\/li>\n\n\n\n<li>Fixed incorrect (too low) difficulty level of rare-wood bows.<\/li>\n\n\n\n<li>Fixed situations where the difficulty level allowed items to be equipped even though they had an unwritten (lower) required level.<\/li>\n\n\n\n<li>Fixed that destroyed unique and set items caused negative stats on player (like character having -5 % critical while naked).<\/li>\n\n\n\n<li>Fixed Patreon island map and updated main map for UOAM.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Already hotfixed live<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Spawn positions have been added to the world for:\n<ul class=\"wp-block-list\">\n<li>Spider Queen (in the jungle and on snow),<\/li>\n\n\n\n<li>Giant Python (in caves and by rivers),<\/li>\n\n\n\n<li>Spider King (in the forest),<\/li>\n\n\n\n<li>Scorpion King (in the desert).<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Fixed carving on player corpses.<\/li>\n\n\n\n<li>Fixed showing names of player corpses.<\/li>\n\n\n\n<li>Fixed an issue with pets and herding skill of value 50.0 &#8211; 50.9.<\/li>\n\n\n\n<li>Fixed rewards if Battle Royal doesn&#8217;t start.<\/li>\n\n\n\n<li>Fixed issue with repeating the finished item in blacksmithing.<\/li>\n\n\n\n<li>Fixed stacking of purified iridums (after next server restart).<\/li>\n\n\n\n<li>Fixed disappearing of both ore and purified iridums after smelting with full backpack.<\/li>\n\n\n\n<li>Fixed drinking of stacked potions that gives experiences (both yellow from arenas and pink from rewarders, although it&#8217;s not possible to stack pink ones yet), so one use doesn&#8217;t drink whole stack.<\/li>\n\n\n\n<li>Fixed apparent stealing caused by quest npcs from a player giving them an item by dragging.<\/li>\n\n\n\n<li>New items for tinkering and cooking. Cooking recipes are now spread accross those new items:\n<ul class=\"wp-block-list\">\n<li>professional frying pan,<\/li>\n\n\n\n<li>iron mortar,<\/li>\n\n\n\n<li>hieronite frying pan,<\/li>\n\n\n\n<li>hieronite mortar.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Bulk order system<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Bulk order book not stacking different materials anymore.<\/li>\n\n\n\n<li>Bulk order book is now displaying only unfinished orders and if there are no orders message is displayed.<\/li>\n\n\n\n<li>Bulk order book can be now freely reopened anytime.<\/li>\n\n\n\n<li>Chainmail and ringmail items removed from Blacksmithy bulk orders.<\/li>\n\n\n\n<li>Inscription now displays success chance.<\/li>\n\n\n\n<li>Resource chests won&#8217;t be anymore wanted in engineering bulk orders.<\/li>\n\n\n\n<li>Bulk order book will now open at the same place.<\/li>\n\n\n\n<li>Removed guild robe from tailoring bulk orders.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Balance \/ Changes Magic \/ rare items required level We understand that another switch to a new required level calculation might be annoying; however, in this case, it should mostly result in a relaxation of required levels in the 0 to 25 range, and items above level 30 won\u2019t change much thanks to the level [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1226,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_cs_post_content":"<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Balance \/ Zm\u011bny<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>P\u0159id\u00e1no tla\u010d\u00edtko v hlavn\u00edm menu na p\u0159ipojen\u00ed do boat eventu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>P\u0159id\u00e1na mo\u017enost vypnut\u00ed friend z\u00f3ny v bar\u00e1\u010dku, aby do n\u011bj mohl kdokoliv vstoupit. <strong>Pou\u017e\u00edvejte opatrn\u011b, ukraden\u00e9 itemy nebudou navr\u00e1ceny.<\/strong><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Rogue m\u00e1 nyn\u00ed od levelu 4 novou abilitu, Fencer, kter\u00e1 mu umo\u017e\u0148uje pou\u017e\u00edvat zbran\u011b z kategorie Blades stejn\u011b rychle, jako doposud. Pro v\u0161echny ostatn\u00ed povol\u00e1n\u00ed bude swing speed u zbran\u00ed z kategorie Blades pomalej\u0161\u00ed. (v\u00fdjimky jsou dagger, broad knife a stiletto)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Helproom u\u017e nen\u00ed mo\u017en\u00e9 pou\u017e\u00edt, pokud m\u00e1 PK recall debuff.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>P\u0159id\u00e1no nov\u00e9 tla\u010d\u00edtko do .claim pro hlasov\u00e1n\u00ed na xtremetop100<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>U\u017e nen\u00ed mo\u017en\u00e9 se p\u0159ipojit do BR p\u0159es .brjoin v\u00edcen\u00e1sobn\u011b.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Battle orcs maj\u00ed retaliate. Pozor!<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Morph do kon\u011b (druid) m\u00e1 nyn\u00ed stejnou s\u00edlu jako dra\u010d\u00ed forma (a sn\u00ed\u017eenou obratnost a odolnost jako kompenzaci za vy\u0161\u0161\u00ed po\u0161kozen\u00ed a \u017eivoty ze str). Morph drak &lt;&gt; k\u016f\u0148 by tak m\u011bl b\u00fdt v\u017edy mo\u017en\u00fd i s pln\u00fdm batohem.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno nadm\u011brn\u00e9 po\u0161kozov\u00e1n\u00ed zbroje u vybaven\u00ed s bonusy +ARmor. To znamen\u00e1, \u017ee v\u0161echny p\u0159edm\u011bty v zasa\u017een\u00e9 z\u00f3n\u011b (nap\u0159. pl\u00e1\u0161\u0165, r\u00f3ba a tunika p\u0159i z\u00e1sahu do trupu) obdr\u017e\u00ed dmg do durability rovnom\u011brn\u011b v mnohem ni\u017e\u0161\u00ed m\u00ed\u0159e, ne\u017e d\u0159\u00edve nap\u0159. r\u00f3ba s nejvy\u0161\u0161\u00edm AR.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveny vizu\u00e1ln\u00ed efekty u \u0159ady kleteb a negativn\u00edch stav\u016f v Diablo dungeonech.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Do hry se vrac\u00ed (v jist\u00e9 form\u011b) p\u016fvodn\u00ed mechanika tmy. N\u011bkte\u0159\u00ed nep\u0159\u00e1tel\u00e9 v\u00e1m nyn\u00ed mohou v\u00fdrazn\u011b sn\u00ed\u017eit dohled, a\u0165 u\u017e \u00fatokem, nebo kouzly An Lor a Vas An Lor. Make In Lor Great Again!<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":5} -->\n<h5 class=\"wp-block-heading\">Magick\u00e9 \/ rare itemy pot\u0159ebn\u00fd level<\/h5>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Upraven v\u00fdpo\u010det req. level\u016f magic a rare item\u016f. Nyn\u00ed se po\u010d\u00edt\u00e1 podle hodnoty a typ\u016f efekt\u016f; ne podle stupn\u011b magie (arcane, strong atd.).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>N\u011bkter\u00e9 zbran\u011b v\u017edy m\u011bly skryt\u00fd \"difficulty level\", kter\u00fd stanovoval, od kter\u00e9ho levelu bude zbra\u0148 pln\u011b efektivn\u00ed. Do te\u010f byl tento level kombinov\u00e1n do \"required level\", kde zp\u016fsoboval pot\u00ed\u017ee p\u0159i kombinov\u00e1n\u00ed r\u016fzn\u00fdch zdroj\u016f req. levelu. Tak ho te\u010f m\u00e1me na dvou \u0159\u00e1dc\u00edch, tak\u017ee se nebudou pl\u00e9st.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p><em>Uv\u011bdomujeme si, \u017ee dal\u0161\u00ed p\u0159echod na nov\u00e9 po\u010d\u00edt\u00e1n\u00ed req. level\u016f bude otravn\u00fd; v tomto p\u0159\u00edpad\u011b by v\u0161ak m\u011blo j\u00edt ve velk\u00e9 m\u00ed\u0159e o zvoln\u011bn\u00ed req. level\u016f v rozmez\u00ed 0 a\u017e 25, a itemy nad req. level 30 se i d\u00edky capu 32 tolik nezm\u011bn\u00ed. Pros\u00edme o trp\u011blivost, \u00fapravy d\u011bl\u00e1me na z\u00e1klad\u011b \u010detn\u00e9ho feedbacku od hr\u00e1\u010d\u016f a mo\u017en\u00e1 budeme pot\u0159ebovat je\u0161t\u011b prostor pro n\u011bjak\u00e9 rychl\u00e9 \u00fapravy. Hlavn\u00ed je, \u017ee ji\u017e m\u00e1me syst\u00e9m, kter\u00fd n\u00e1m toto nastaven\u00ed dovoluje prov\u00e9st.<\/em><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:image {\"id\":1226,\"sizeSlug\":\"full\",\"linkDestination\":\"none\",\"align\":\"center\"} -->\n<figure class=\"wp-block-image aligncenter size-full\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2025\/04\/itemgump.png\" alt=\"\" class=\"wp-image-1226\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":5} -->\n<h5 class=\"wp-block-heading\">Peti a summoni AI<\/h5>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Upraveno chov\u00e1n\u00ed pet\u016f p\u0159i \u00faprku z boje (* flee *):<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Peti mohou za\u010d\u00edt ut\u00edkat jen jednou za 4 sekundy.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Nejd\u0159\u00edve ut\u00edkaj\u00ed od nep\u0159\u00edtele pry\u010d, po kr\u00e1tk\u00e9m \u010dase se pak sna\u017e\u00ed dostat zp\u011bt k masterovi (v\u017edy minim\u00e1ln\u011b 3 sekundy ut\u00edkaj\u00ed pry\u010d).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Peti ut\u00edkaj\u00ed jen p\u0159i ud\u011blen\u00ed dmg (d\u0159\u00edve ut\u00edkali ihned, kdy\u017e je nep\u0159\u00edtel targetnul).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Mounti s ohl\u00e1vkou maj\u00ed 20 % \u0161anci neut\u00edkat, kdy\u017e dostanou dmg.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zm\u011bn\u011bna (opravena?) teleportace pet\u016f v boji p\u0159i pr\u016fchodu z dungeon\u016f, po schodech, teleportech atd.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Peti a summoni ji\u017e nemaj\u00ed zak\u00e1z\u00e1no teleportovat se v boji \"jen tak, proto\u017ee jsou v boji\"; mus\u00ed b\u00fdt nejprve zasa\u017eeni (-dmg) nebo sami \u00fato\u010dit.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>P\u0159id\u00e1n nov\u00fd atribut summon\u016f a pet\u016f: \"unstoppable\", kter\u00fd jim umo\u017e\u0148uje pohybovat se rychle a teleportovat se i v boji. V sou\u010dasn\u00e9 dob\u011b ho maj\u00ed hadi, Balor a spektr\u00e1ln\u00ed summoni (v\u017edy zapnuto).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>P\u0159id\u00e1na nov\u00e1 emoce pet\u016f *target too far* p\u0159i \u00fatoku (proto\u017ee nov\u00fd dosah viditelnosti hern\u00edho klienta zp\u016fsobuje, \u017ee se to st\u00e1v\u00e1 \u010dast\u011bji).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Upraveno potvrzovac\u00ed okno po \u201eall release\u201c. Potvrzen\u00ed je nyn\u00ed vy\u017eadov\u00e1no pouze pro p\u0159ivolan\u00e9ho Balora a mid\/high tier pety.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p><em>Smyslem \u00faprav je omezit zmaten\u00e9 chov\u00e1n\u00ed pet\u016f v boj\u00edch, kde se d\u011bje hromada dal\u0161\u00edch v\u011bc\u00ed a peti se st\u00e1vaj\u00ed nekontrolovateln\u00fdmi. Nejv\u00edce n\u00e1s pak mrz\u00ed, \u017ee druidi a range\u0159i necht\u011bj\u00ed pety vodit do dungu, nebo\u0165 jim p\u0159id\u00e1vaj\u00ed v\u00edc starost\u00ed, ne\u017e u\u017eitku.<\/em><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>P\u0159id\u00e1n drobn\u00fd easter egg souvisej\u00edc\u00ed se summoned mounty.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Sjednocen \"sorrow timer\" pet\u016f a mount\u016f na 30 minut (to je \u010das, po kter\u00fd m\u016f\u017ee pet \u017e\u00edt bez p\u00e1na; d\u0159\u00edve to bylo 5 minut pro pety).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Snad opraveno necht\u011bn\u00e9 automatick\u00e9 shrinkov\u00e1n\u00ed pet\u016f nerespektuj\u00edc\u00ed vzd\u00e1lenost (peti se nem\u011bli nikdy shrinkovat nap\u0159\u00ed\u010d celou mapou \u2013 t\u011b\u017ek\u00e9 testovat).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno, \u017ee peti nereagovali na p\u0159\u00edkazy nameofpet kill, nameofpet attack.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>A naopak opraveno, \u017ee v\u0161ichni peti reagovali na nameofpet follow.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opravena p\u0159\u00edli\u0161 vysok\u00e1 rychlost b\u011bhu u pet\u016f n\u00edzk\u00e9ho levelu (jeleni, kr\u00e1l\u00edci aj.).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Upraveno chov\u00e1n\u00ed p\u0159i \"tired to follow\", aby se nestalo, kdy\u017e se pet vrac\u00ed k masterovi po boji.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>NOV\u00c1 AI SUMMON\u016e (nekromancer, heretik, m\u00e1g, had z hole). Chov\u00e1n\u00ed je zalo\u017eeno na AI pet\u016f s \u00fapravami kolem ses\u00edl\u00e1n\u00ed kouzel a \u00fatoky na d\u00e1lku. Tak\u017ee v\u0161e, co znaj\u00ed peti, by m\u011bli zn\u00e1t i summoni, jako nap\u0159\u00edklad:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Pohybovat se plynule (s r\u016fzn\u00fdmi rychlostmi b\u011bhu), reagovat rychleji.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Vyh\u00fdbat se paralyzovan\u00fdm c\u00edl\u016fm.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Vyh\u00fdbat se v\u00fdchod\u016fm z dung\u016f sami od sebe,<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>ale teleportovat se, kdy\u017e to ud\u011bl\u00e1 jejich p\u00e1n \u2013 viz n\u00ed\u017ee.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Nemo\u017enost teleportovat se ke sv\u00e9mu p\u00e1novi v boji (p\u0159i vy\u0161\u0161\u00ed vzd\u00e1lenosti, tak p\u0159\u00edkazem .domination).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>A dal\u0161\u00ed...<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Ostatn\u00ed opravy<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Opraveno (n\u011bkter\u00e9?) stackov\u00e1n\u00ed p\u0159i kraft\u011bn\u00ed nov\u00fdch v\u011bc\u00ed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno p\u0159esouv\u00e1n\u00ed hr\u00e1\u010d\u016f do vzduchu p\u0159i zaseknut\u00ed\/paralyze na n\u011bkter\u00fdch lokalit\u00e1ch (nap\u0159. Cech hierophantu).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno \"zv\u00ed\u0159ata ignoruj\u00ed v\u0161e kolem nich\" u n\u011bkter\u00fdch divok\u00fdch zv\u00ed\u0159at (vlci, medv\u011bdi a dal\u0161\u00ed) p\u0159i n\u011bkter\u00fdch p\u0159\u00edle\u017eitostech, jako nap\u0159\u00edklad po odtamnut\u00ed nebo \u00fat\u011bku hr\u00e1\u010de b\u011bhem boje.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveny \u0161patn\u00e9 (p\u0159\u00edli\u0161 n\u00edzk\u00e9) diff levely pro luky z rare d\u0159eva.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveny p\u0159\u00edpady, ve kter\u00fdch diff level dovolil equipnout item i p\u0159esto, \u017ee item m\u011bl skryt\u00fd (ni\u017e\u0161\u00ed) required level.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Hr\u00e1\u010di v ar\u00e9n\u00e1ch by se m\u011bli vid\u011bt jako nep\u0159\u00e1tel\u00e9, i kdy\u017e jsou ze stejn\u00e9 gildy. Co\u017e by m\u011blo vy\u0159e\u0161it i probl\u00e9m s holy fire aurou.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zru\u0161en spell resurrection u Paladina.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno, \u017ee zni\u010den\u00e9 unik\u00e1tn\u00ed a setov\u00e9 itemy zp\u016fsobily negativn\u00ed staty na hr\u00e1\u010di (jako\u017ee postava m\u011bla -5 % critical bez equipu).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opravena mapa v UOAM pro Patreon island a aktualizov\u00e1na mapa hlavn\u00edho realmu.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Hotfixov\u00e1no ji\u017e d\u0159\u00edve<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Do sv\u011bta byly p\u0159id\u00e1ny spawn pozice pro:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>spider queen (do jungle a na sn\u00edh)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>giant python (do jeskyn\u00ed a k \u0159ek\u00e1m)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>spider kinga (do lesa)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>scorpion kinga (na pou\u0161\u0165)<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno \u0159ez\u00e1n\u00ed hr\u00e1\u010dsk\u00fdch t\u011bl.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno zobrazov\u00e1n\u00ed jmen mrtvol hr\u00e1\u010d\u016f.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraven probl\u00e9m udr\u017een\u00ed pet\u016f herdingem o v\u00fd\u0161i 50.0 - 50.9.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno stackov\u00e1n\u00ed purified iridi\u00ed (po p\u0159\u00ed\u0161t\u00edm restartu serveru).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno mizen\u00ed ore i purified iridia p\u0159i smelt\u011bn\u00ed s pln\u00fdm batohem.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Nov\u00e9 itemy v tinkeringu: iron mortar, professional frying pan, hieronite mortar, hieronite frying pan. Cooking recepty se rozd\u011blily mezi 3 mortary a frying pany.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraven\u00e1 chyba s dokon\u010dov\u00e1n\u00edm item\u016f, kter\u00e9 se st\u00e1le dokola opakovaly.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraven\u00e1 chyba v BR, kter\u00e1 ned\u00e1vala reward, pokud BR neza\u010dalo (te\u010f u\u017e by m\u011bl d\u00e1vat).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno zd\u00e1nliv\u00e9 kraden\u00ed questovn\u00edma NPC pot\u00e9, co jim hr\u00e1\u010d p\u0159edal p\u0159edm\u011bt ta\u017een\u00edm.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno pit\u00ed stacknut\u00fdch potion\u016f, kter\u00e9 d\u00e1vaj\u00ed XP (jak \u017elut\u00fdch z ar\u00e9n, tak r\u016f\u017eov\u00fdch z rewarder\u016f, a\u010dkoliv zat\u00edm nen\u00ed mo\u017en\u00e9 r\u016f\u017eov\u00e9 stacknout), tak\u017ee jedno pou\u017eit\u00ed nevypije cel\u00fd stack.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":5} -->\n<h5 class=\"wp-block-heading\">Bulk order system<\/h5>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Opraven\u00e1 chyba: bulk order book nespojovala dohromady materi\u00e1ly v tailoringu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Zm\u011bna v bulk order book. Zobrazuje pouze nedokon\u010den\u00e9 bulky a pokud \u017e\u00e1dn\u00e9 bulky nenajde, zobraz\u00ed zpr\u00e1vu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Bulk order book se d\u00e1 te\u010f otev\u00edrat kdykoliv (i b\u011bhem craft\u011bn\u00ed).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Chainmail a ringmail byly odebr\u00e1ny z bulk\u016f pro blacksmithy.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Inscription okno u\u017e zobrazuje success chance.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Odstran\u011bny resource chesty z carpentry bulk order\u016f.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Bulk order book se bude otev\u00edrat na stejn\u00e9m m\u00edst\u011b v okn\u011b.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Odebr\u00e1na guild robe z tailoring bulk order\u016f.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->","_cs_post_name":"aktualizace-5-4-2025","_cs_post_excerpt":"","_cs_post_title":"Aktualizace 5. 4. 2025","_en_post_content":"<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Balance \/ Changes<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Added boat event button into main menu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added option to disable friend zone allowing anyone enter your house. <strong>Use with caution, stolen items won't be refunded.<\/strong><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Rogue has gained a new class ability at level 4, Fencer, which allows him to use weapons from the Blades category as fast as before. Other classes using Blades will notice slower swings. (dagger, stiletto and broad knife remain unchanged).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Helproom can't be used anymore when PK has recall debuff.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added new button to .claim window for xtremetop100.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>.brjoin won\u2019t allow multiple joins anymore.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Battle Orcs have gained the retaliate ability. Beware!<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Horse Morph (Druid) now has the same strength as Drake Morph, with reduced dexterity and constitution to compensate for the higher damage and health from strength. Morphing between Drake and Horse should always be possible, even with a full backpack.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed visual effects for many curses and negative status effects in Diablo dungeons.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed excessive armor breakage on equipment with +Armor bonuses. Now, all items in the hit zone (e.g., cloak, robe, and tunic when hit in the torso) will receive equal durability loss, at a much lower rate than the previously highest AR item.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>We have (in a way) reintroduced the darkness mechanic back in the game. Some enemies now can severely reduce your sight range, either through attack or the An Lor and Vas An Lor spells. Make In Lor Great Again!<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":5} -->\n<h5 class=\"wp-block-heading\">Magic \/ rare items required level<\/h5>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Adjusted the calculation of required levels for magic and rare items. It is now based on the value and types of effects, not the magic tier (arcane, strong, etc.).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Some weapons have always had a hidden \"difficulty level\" that determines when they become fully <strong>Effective<\/strong>. This level was previously combined with the required level, which caused issues when mixing different sources of required levels. It has now been changed to two separate lines instead of one.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p><em>We understand that another switch to a new required level calculation might be annoying; however, in this case, it should mostly result in a relaxation of required levels in the 0 to 25 range, and items above level 30 won\u2019t change much thanks to the level 32 cap. We kindly ask for your patience \u2014 these adjustments are based on frequent player feedback, and we may still need some room for quick tweaks. The important thing is that we now have a system that allows us to make these changes.<\/em><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:image {\"id\":1226,\"sizeSlug\":\"full\",\"linkDestination\":\"none\",\"align\":\"center\"} -->\n<figure class=\"wp-block-image aligncenter size-full\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2025\/04\/itemgump.png\" alt=\"\" class=\"wp-image-1226\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":5} -->\n<h5 class=\"wp-block-heading\">Pet and summons AI<\/h5>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Altered behavior of pets during fleeing:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Pets can only start fleeing once every 4 seconds.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pets begin fleeing by moving away from an opponent, but they will try to return to their master after a random period (with a minimum duration of 3 seconds always fleeing away).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pets can only initiate fleeing as a result of taking damage (previously, they also fled when targeted by an opponent).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Bridled mounts have a 20% chance to resist the urge to flee.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Altered (fixed?) teleportation of pets in combat when walking through dungeon exits, stairs, teleporters, etc.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pets and summons are no longer disallowed from teleporting just by being in combat; they must be hit first, or attack by themselves.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added a new attribute of pets &amp; summons \"unstoppable\", which allows them to move fast and teleport even in combat. Currently, pet snakes, Balor, and spectral summons have this always on.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added a new pet emote *target too far* while attacking (because the new visibility range of the game client causes this to occur more often).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Adjusted the confirmation popup for the \"All Release\" command. Only Balor summons and mid- to high-value pets will now require confirmation.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p><em>The purpose of these adjustments is to limit the confused behavior of pets during battles, where a lot of other things are happening and the pets become uncontrollable. What saddens us the most is that druids and rangers are unwilling to take their pets into dungeons, as they cause more hassle than benefit.<\/em><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Added a little Easter egg related to summoned mounts.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Unified the sorrow timer of pets and mounts to 30 mins (that's the time a pet can live without a master; it used to be 5 mins for pets).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Hopefully fixed unwanted automatic shrinking of pets regardless of distance (it was always meant to be prevented for pets at a distance, but it did not work properly \u2013 hard to test).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed pets\/summons not reacting to commands \"nameofpet kill\", \"nameofpet attack\".<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed all pets reacting to \"nameofpet follow\".<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed too high runspeed for some lowlevel tamed pets (deers, rabbits etc.).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Altered behaviour of \"tired to follow\", so it doesn't happen while the pet returns back to master after a fight.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Players in arenas should see each other as enemies even when in the same guild. This should fix the holy fire aura problem.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Removed resurrection spell from Paladin.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>NEW SUMMON AI (necromancer, heretic, mage, staff snake). Their actions are based on pet AI with the addition of new behaviour for spell casting and ranged attacks. So everything pets know, summons should too, such as:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Move smoothly (with different run speeds), react faster.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Avoiding paralysed targets.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Avoiding teleport exits by themselves,<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>but teleporting when their master does \u2013 see below.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Being unable to teleport to their master in combat (both by distance and .domination command).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>And more...<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Other fixes<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Fixed (some?) stacking issues that occurred while crafting a new item.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed moving player character to the air when getting stuck\/paralyzed at some locations (ex. hierophant classhall).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed \"animals ignoring everything happening to them\" for some wild animals (wolves, bears, and more) on some occasions, such as after untaming them or running away from them mid-fight.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed incorrect (too low) difficulty level of rare-wood bows.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed situations where the difficulty level allowed items to be equipped even though they had an unwritten (lower) required level.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed that destroyed unique and set items caused negative stats on player (like character having -5 % critical while naked).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed Patreon island map and updated main map for UOAM.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\">Already hotfixed live<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Spawn positions have been added to the world for:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Spider Queen (in the jungle and on snow),<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Giant Python (in caves and by rivers),<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Spider King (in the forest),<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Scorpion King (in the desert).<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed carving on player corpses.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed showing names of player corpses.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed an issue with pets and herding skill of value 50.0 - 50.9.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed rewards if Battle Royal doesn't start.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed issue with repeating the finished item in blacksmithing.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed stacking of purified iridums (after next server restart).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed disappearing of both ore and purified iridums after smelting with full backpack.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed drinking of stacked potions that gives experiences (both yellow from arenas and pink from rewarders, although it's not possible to stack pink ones yet), so one use doesn't drink whole stack.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed apparent stealing caused by quest npcs from a player giving them an item by dragging.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>New items for tinkering and cooking. Cooking recipes are now spread accross those new items:<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>professional frying pan,<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>iron mortar,<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>hieronite frying pan,<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>hieronite mortar.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list --><\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":5} -->\n<h5 class=\"wp-block-heading\">Bulk order system<\/h5>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Bulk order book not stacking different materials anymore.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Bulk order book is now displaying only unfinished orders and if there are no orders message is displayed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Bulk order book can be now freely reopened anytime.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Chainmail and ringmail items removed from Blacksmithy bulk orders.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Inscription now displays success chance.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Resource chests won't be anymore wanted in engineering bulk orders.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Bulk order book will now open at the same place.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Removed guild robe from tailoring bulk orders.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->","_en_post_name":"update-5-4-2025","_en_post_excerpt":"","_en_post_title":"Update 5\/4\/2025","_zh_post_content":"","_zh_post_name":"","_zh_post_excerpt":"","_zh_post_title":"","edit_language":"en","footnotes":""},"categories":[41],"tags":[],"class_list":["post-1222","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-patchnotes"],"_links":{"self":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts\/1222","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/comments?post=1222"}],"version-history":[{"count":8,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts\/1222\/revisions"}],"predecessor-version":[{"id":1242,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/posts\/1222\/revisions\/1242"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/media\/1226"}],"wp:attachment":[{"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/media?parent=1222"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/categories?post=1222"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.endor-revived.com\/en\/wp-json\/wp\/v2\/tags?post=1222"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}