{"id":1656,"date":"2026-02-04T09:00:57","date_gmt":"2026-02-04T08:00:57","guid":{"rendered":"https:\/\/www.endor-revived.com\/en\/?p=1656"},"modified":"2026-02-04T15:24:09","modified_gmt":"2026-02-04T14:24:09","slug":"aktualizace-4-2-2026","status":"publish","type":"post","link":"https:\/\/www.endor-revived.com\/cs\/1656\/aktualizace-4-2-2026\/","title":{"rendered":"Aktualizace 4. 2. 2026","raw":"Aktualizace 4. 2. 2026"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">Zmeny:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Presunute detekovanie zapascovanych kontajnerov zo skillu Forensicevaluation do Detecthidden<\/li>\n\n\n\n<li>Pridany pocet hodin na singleclick gods blessing. Pri vybrati noveho scrollu sa do nazvu zapise datum a cas expiracie<\/li>\n\n\n\n<li>Po kliknuti na ukoncovaci speedrun stone sa zobrazi konkretny dovod ak sa speedrun nepodari<\/li>\n\n\n\n<li>Craftsman moze pouzivate war staff<\/li>\n\n\n\n<li>Opraveny claws resist na shadow realm Minotauroch<\/li>\n\n\n\n<li>Meteority znova padaju v Shadow Realme. PvP areny bugovali, boli odstranene.<\/li>\n\n\n\n<li>pri pouziti <code>.track<\/code> teraz odhidne hraca<\/li>\n\n\n\n<li>zmeneny osobny timer na bounty hunting questy 30 -&gt; 60 minut<\/li>\n\n\n\n<li>do shadow realmu pridany magic recycling stone<\/li>\n\n\n\n<li>PK uz nemoze pouzivat scroll of town portal (diablo dungy)<\/li>\n\n\n\n<li>znacne znizeny level requirement pre male runewordy<\/li>\n\n\n\n<li>jemne znizeny level requirement pre medium runewordy<\/li>\n\n\n\n<li>velmi jemne znizeny level requirement pre large runewordy<\/li>\n\n\n\n<li>vylepsene efekty pre vsetky aktivne ability vsetkych class<\/li>\n\n\n\n<li>pridane cooldowny pre vsetky aktivne ability vsetkych class<\/li>\n\n\n\n<li>pridane zobrazovanie privatnej +hp spravy pri lifeleech (nad hlavou sa zobrazi hracovi kolko hp leechoval)<\/li>\n\n\n\n<li>abilita aegis teraz blokuje iba damage nad 0<\/li>\n\n\n\n<li>damage hr\u00e1\u010dsk\u00fdch pet\u016f a summon\u016f do jin\u00e9ho hr\u00e1\u010de byla redukov\u00e1na na p\u016flku (m\u016f\u017ee b\u00fdt pozd\u011bji je\u0161t\u011b upraveno)<\/li>\n\n\n\n<li>Tamed peti se p\u0159i nedostate\u010dn\u00e9m herdingu chovaj\u00ed jinak: Nedojde ji\u017e k okam\u017eit\u00e9mu release peta; m\u00edsto toho se pet neposlouch\u00e1, nelze ho ovl\u00e1dat a proch\u00e1z\u00ed se kolem.<\/li>\n\n\n\n<li>Hr\u00e1\u010d by tak\u00e9 nem\u011bl b\u00fdt schopen unshrinknout peta, kter\u00e9ho nem\u016f\u017ee ovl\u00e1dat kv\u016fli nedostate\u010dn\u00e9mu herdingu.<\/li>\n\n\n\n<li>Rozbalov\u00e1n\u00ed lod\u00ed z deedu m\u00e1 te\u010f 10-ti sekundov\u00fd channel time, p\u0159i kter\u00e9m se hr\u00e1\u010d nesm\u00ed h\u00fdbat, nesm\u00ed dost\u00e1vat dmg a nen\u00ed schopen d\u011blat jin\u00e9 \u010dinnosti (\u010darov\u00e1n\u00ed apod.).<\/li>\n\n\n\n<li>Nased\u00e1n\u00ed na lo\u010f bylo rovn\u011b\u017e upraveno: Maxim\u00e1ln\u00ed vzd\u00e1lenost od lodi je 8 pol\u00ed, p\u0159i nased\u00e1n\u00ed z d\u00e1lky je channel time 8 sekund a to za stejn\u00fdch podm\u00ednek jako u rozbalov\u00e1n\u00ed. Pr\u016fchod p\u0159es prkno je bez channelu, ale plank nen\u00ed mo\u017en\u00e9 po otev\u0159en\u00ed 5 sekund zav\u0159\u00edt.<\/li>\n\n\n\n<li>upravena farba podlahy vo Fall of the High Council<\/li>\n\n\n\n<li>pridany shadow camouflage pre insect morf<\/li>\n\n\n\n<li>speedrun odmeny sa pri konci sezony budu udelovat guilde a nie jednotlivcom. Odemny bude mozne vyzdvihnut z guild managment okna, zalozka Guild Bank. Viditelne iba pre GM a Vice. Za kazde umiestnenie: 1. miesto = 3 balicky, 2. miesto = 2 balicky, 3. miesto = 1 balicek<\/li>\n\n\n\n<li>auto vyber gods blessing scrollu este 1 tyzden v novom mesiaci pokial mal hrac narok na scroll a zabudol si ho vyzdvihnut<\/li>\n\n\n\n<li>zacali sme posielat emailove notifikacie pre expiraciu gods blessing a bliziace sa vyprsanie najmu domceka<\/li>\n\n\n\n<li>expy je mo\u017en\u00e9 zobrazit v InfoBaru ve t\u0159ech podob\u00e1ch (procentu\u00e1ln\u00ed, pro aktu\u00e1ln\u00ed level, celkov\u00e9)<\/li>\n\n\n\n<li>v nov\u00e9m chat okn\u011b se automaticky zascrolluje obsah \u00fapln\u011b dol\u016f po p\u0159ihl\u00e1\u0161en\u00ed do hry<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"390\" height=\"115\" src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/client-change.png\" alt=\"\" class=\"wp-image-1659\" srcset=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/client-change.png 390w, https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/client-change-300x88.png 300w\" sizes=\"auto, (max-width: 390px) 100vw, 390px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Opravy:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Opravena grafika liche shroud (uz zamenene = nove je potrebne rucne opravit od GM)<\/li>\n\n\n\n<li>Opravena scroll of town portal v diablo dungeonoch<\/li>\n\n\n\n<li>Opraveno aplikov\u00e1n\u00ed stuporu (slowu) ze v\u0161ech r\u016fzn\u00fdch zdroj\u016f (stupor spell, entangling roots, ice shards, slowing poison atd.) na pety a summony.<\/li>\n\n\n\n<li>Opravene NPC archsummoner &#8211; casti 2x sumonna<\/li>\n\n\n\n<li>Opravene Rel Port spelly pre NPCcka<\/li>\n\n\n\n<li>Odstraneny problem pri ktorom hraci vedeli ziskat weapon skill gain na NPC v mestach<\/li>\n\n\n\n<li>Potenci\u00e1ln\u011b opraven probl\u00e9m udr\u017een\u00ed pet\u016f zp\u016fsoben\u00e9 equipem s herdingem p\u0159i p\u0159ihla\u0161ov\u00e1n\u00ed hr\u00e1\u010de do hry (zda opraveno nen\u00ed \u00fapln\u011b jist\u00e9).<\/li>\n\n\n\n<li>opravena chyba so sekerami vo vazeni. Hrac nevedel zobrat novu potom co mu stara zmizla.<\/li>\n\n\n\n<li>opraveno tamov\u00e1n\u00ed sero variant scorpion a spider king\u016f (tentokr\u00e1t opravdu), zm\u011bna se ale projev\u00ed a\u017e u nov\u011b spawnut\u00fdch kus\u016f<\/li>\n\n\n\n<li>opravene resetovanie friend listu po skonceni najmu<\/li>\n\n\n\n<li>opraveny problem so zobrazovanim gumpu pre miracul charmy<\/li>\n\n\n\n<li>opraveny problem s presuvanim newbie charmov z druid bagu. po smrti zostanu v druid bagu a nepresunu sa.<\/li>\n\n\n\n<li>opraveny problem s multi rental sign. Hrac uz ma moznost zaplatit platinou<\/li>\n\n\n\n<li>Opraveny dlhotrvajuci bug ked bolo mozne cez Razor targetnut hidnute postavy (potrebuje noveho clienta)<\/li>\n\n\n\n<li>odstraneny problem s druid infusiami na nemagickych charmoch. Teraz sa uz spravne pouziju ak su shadow infused a zaroven v druid bagu.<\/li>\n\n\n\n<li>opraveny problem s plnym backpackom pri miningu. Ore uz pada pod nohy do spravneho realmu<\/li>\n\n\n\n<li>opraveny problem s merchantmi ktory vitaju hidnutych hraco<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">\u00dapravy AI pet\u016f a summon\u016f se z\u00e1m\u011brem vyv\u00e1\u017een\u00ed PvP (pet v textu = oboj\u00ed):<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Pet se nyn\u00ed m\u016f\u017ee teleportovat pouze jednou za 24 sekund.<\/li>\n\n\n\n<li>Pokud je pet d\u00e1le ne\u017e 50 pol\u00ed od sv\u00e9ho p\u00e1na, nem\u016f\u017ee pron\u00e1sledovat ani \u00fato\u010dit na hr\u00e1\u010de a z\u016fstane st\u00e1t na m\u00edst\u011b.<\/li>\n\n\n\n<li>Po smrti p\u00e1na se pet p\u0159esune k jeho mrtvole a hl\u00edd\u00e1 ji, p\u0159i\u010dem\u017e se br\u00e1n\u00ed. Po o\u017eiven\u00ed hr\u00e1\u010de se pet znovu p\u0159ipoj\u00ed ke sv\u00e9mu p\u00e1novi, pokud hr\u00e1\u010d nen\u00ed p\u0159\u00edli\u0161 daleko. Pokud pet hl\u00eddal jin\u00e9ho hr\u00e1\u010de, toto hl\u00edd\u00e1n\u00ed se zru\u0161\u00ed. Pokud je pet v okam\u017eiku smrti p\u00e1na v boji, pokus\u00ed se boj dokon\u010dit a teprve pot\u00e9 se st\u00e1hne k mrtvole.<\/li>\n\n\n\n<li>V PvM boji nem\u016f\u017ee \u017e\u00e1dn\u00fd pet b\u011b\u017eet tak rychle (\u010di rychleji) ne\u017e hr\u00e1\u010d na koni. Aktu\u00e1ln\u011b se to t\u00fdk\u00e1 Mantise, ale je p\u0159ipraveno jako obecn\u00e9 pravidlo pro v\u0161echny.<\/li>\n\n\n\n<li>Acid Spit (ranged \u00fatok peta) nen\u00ed v PvM pou\u017e\u00edv\u00e1n Mantisem.<\/li>\n\n\n\n<li>Kouzla Ferocity a Stonefur v PvP miz\u00ed. Kombinace t\u011bchto buff\u016f, vysok\u00e9 rychlosti pohybu peta a\/nebo vysok\u00e9 dexterity vytv\u00e1\u0159ela ne\u017e\u00e1douc\u00ed situace. Zb\u00fdvaj\u00edc\u00ed dva buffy (Natural Aura a Holy Fur) z\u016fst\u00e1vaj\u00ed pou\u017eiteln\u00e9.<\/li>\n\n\n\n<li>Konec buff\u016f Ferocity a Stonefur je nyn\u00ed ozn\u00e1meno v\u0161em hr\u00e1\u010d\u016fm v okol\u00ed.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Kategorie NPC zo Slayer titulov sa teraz pouzivaju pre nastavovanie resistov NPC:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Kategoria <strong>Undead<\/strong> ma teraz nizsi resist na Silver<\/li>\n\n\n\n<li>Kategoria <strong>Elemental<\/strong> je teraz imunna na Gas\/Poison\/Acid<\/li>\n\n\n\n<li>Kategoria <strong>Demon<\/strong> ma teraz nizsi resist na Banish<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Forgotten Realms:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>zvyseny drop vo vsetkych forgotten realmoch<\/li>\n\n\n\n<li>zvyseny level vsetkych NPC vo fogotten realmoch o 2<\/li>\n\n\n\n<li>jemne znizeny drop high level forgotten realm scrollov<\/li>\n\n\n\n<li>odobrany orb of formulating z predaja u merchantov<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Zmeny v rasach<\/h3>\n\n\n\n<p><em>N\u00e1sleduj\u00edc\u00ed zm\u011bny maj\u00ed za c\u00edl sn\u00ed\u017eit necht\u011bn\u00fd vliv velmi vysok\u00e9 dexterity. Zv\u00fd\u0161it t\u00edm atraktivitu ras tak, aby elf nebyl prvn\u00ed volbou pro v\u0161echny classy. A aby se ani itemizace neto\u010dila v\u00fdhradn\u011b kolem dexterity (nutno \u0159\u00edct, \u017ee v n\u011bkter\u00fdch p\u0159\u00edpadech i u caster\u016f).<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>dexterita nad 150 d\u00e1v\u00e1 ni\u017e\u0161\u00ed \u0161anci na \u00fahyb p\u0159ed \u00fatokem (plat\u00ed i pro monstra, tak\u017ee nelze \u0159\u00edct, jestli jde o buff nebo nerf), v\u00fdsledkem sp\u00ed\u0161e bude relativn\u00ed pos\u00edlen\u00ed ostatn\u00edch stat\u016f, ne\u017e \u017ee by najednou party za\u010daly plo\u0161n\u011b um\u00edrat (rozd\u00edl je 12 % u 250 dex)<\/li>\n\n\n\n<li>dexterita nad 150 m\u00e1 ni\u017e\u0161\u00ed vliv na attack speed; plat\u00ed jen pro hr\u00e1\u010de (rozd\u00edl je 8 % u 250 dex)<\/li>\n\n\n\n<li>regenerace staminy a many z\u00edsk\u00e1v\u00e1 m\u00edrn\u00fd bonus z max staminy a max many, tak\u017ee nap\u0159\u00edklad s\u00edla nebo konstituce, proto\u017ee p\u0159id\u00e1vaj\u00ed staminu, zvy\u0161uj\u00ed i stamina regen.<\/li>\n\n\n\n<li>regenerace hp, staminy a many se nyn\u00ed na itemech i v infu hr\u00e1\u010de zobrazuje jako &#8220;xy \/ 5s.&#8221;; hodnoty z\u016fstaly stejn\u00e9, jen jsou jinak zobrazen\u00e9<\/li>\n\n\n\n<li>s\u00edla m\u00e1 vy\u0161\u0161\u00ed vliv na maxim\u00e1ln\u00ed staminu, dexterita m\u00e1 ni\u017e\u0161\u00ed vliv na max staminu<\/li>\n\n\n\n<li>s\u00edla m\u00e1 p\u0159i melee \u00fatoku vy\u0161\u0161\u00ed vliv proti defense (blokov\u00e1n\u00ed \u00fatok\u016f)<\/li>\n\n\n\n<li>staty n\u011bkter\u00fdm class\u00e1m a ras\u00e1m byly upraveny, nejpodstatn\u011bj\u0161\u00ed zm\u011bnami jsou sn\u00ed\u017een\u00ed constitution abhorsenovi a zv\u00fd\u0161en\u00ed int\/wis ork\u016fm. Minoritn\u00ed zm\u011bny (v \u0159\u00e1du max +- 5 body na lv35) d\u00e1le takto: +str halfelf, -wis halfelf \/ drow, +int drow, -dex elf \/ halfelf \/ drow, +dex berserker.<\/li>\n<\/ul>\n\n\n\n<p><em>Hodnoty se sna\u017e\u00edme nyn\u00ed nastavit sp\u00ed\u0161e konzervativn\u011b, i tam, kde v\u00edme, \u017ee m\u00e1me prostor na v\u00edce buff\u016f \u010di nerf\u016f, chceme pozvolna otestovat vody, posb\u00edrat feedback, a zm\u011bny p\u0159\u00edpadn\u011b upravit. V\u011b\u0159\u00edme, \u017ee tyto drobn\u00e9 zm\u011bny na v\u00edce m\u00edstech budou m\u00edt lep\u0161\u00ed dopad na hru, ne\u017e kdybychom ud\u011blali razantn\u00ed \u0159e\u0161en\u00ed, nap\u0159\u00edklad tvrd\u011b zastropovali attack speed nebo miss hardcapem a zp\u016fsobili zase opa\u010dnou situaci, \u017ee by v\u0161ichni cht\u011bli jen str\/int a dexu u\u017e nikdo.<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"403\" height=\"1024\" src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/race-changes-403x1024.png\" alt=\"\" class=\"wp-image-1658\" srcset=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/race-changes-403x1024.png 403w, https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/race-changes-118x300.png 118w, https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/race-changes-604x1536.png 604w, https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/race-changes.png 618w\" sizes=\"auto, (max-width: 403px) 100vw, 403px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">The Void-Press<\/h3>\n\n\n\n<p>Novy system na pracu s roznymi itemami Endoru. Konecne moznost vyuzit vsetky stare itemy, ktore uz dlho skladujes. Vytiahni ich zo zaprasenej police!<\/p>\n\n\n\n<p>Pozor! Pre odomknutie casti Void Pressu je potrebne dokoncit questy!<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>magic items<\/li>\n\n\n\n<li>forgotten realms scroll<\/li>\n\n\n\n<li>runes<\/li>\n\n\n\n<li>runeword scrolls<\/li>\n\n\n\n<li>treasure maps<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"714\" src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/void-press-1024x714.png\" alt=\"\" class=\"wp-image-1657\" srcset=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/void-press-1024x714.png 1024w, https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/void-press-300x209.png 300w, https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/void-press-768x535.png 768w, https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/void-press-1536x1071.png 1536w, https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/void-press.png 1552w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Casting:<\/h3>\n\n\n\n<p>p\u0159\u00edkazy <code>.cast<\/code>, <code>.cast_lt<\/code> a <code>.cast_ts<\/code> byly upraveny tak, \u017ee dok\u00e1\u017e\u00ed akceptovat metamagic parametr a vyhled\u00e1vaj\u00ed svitky automaticky v batohu p\u0159i \u010darov\u00e1n\u00ed; platn\u00e9 tvary tedy jsou:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>.cast[_lt|_ts] Spell Name\/ID<\/code> = tak jako dnes<\/li>\n\n\n\n<li><code>.cast[_lt|_ts] [metamagic] Spell Name\/ID<\/code> = pokus\u00ed se naj\u00edt svitek v batohu, pokud nenajde, ne\u010daruje<\/li>\n\n\n\n<li><code>.cast[_lt|_ts] [metamagic]+ Spell Name\/ID<\/code> = pokus\u00ed se naj\u00edt svitek v batohu, pokud nenajde, \u010daruje b\u011b\u017en\u00fdm zp\u016fsobem &#8220;zpam\u011bti&#8221;<\/li>\n<\/ul>\n\n\n\n<p>[metamagic] m\u016f\u017ee m\u00edt hodnoty:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>empowered<\/li>\n\n\n\n<li>extended<\/li>\n\n\n\n<li>maximized<\/li>\n\n\n\n<li>quickened<\/li>\n\n\n\n<li>silent<\/li>\n\n\n\n<li>normal (pro svitky z norm\u00e1ln\u00ed k\u016f\u017ee)<\/li>\n<\/ul>\n\n\n\n<p>Do budoucna pop\u0159em\u00fd\u0161l\u00edme, zda pot\u0159ebujeme p\u0159\u00edkazy <code>.usescroll[_lt|_ts]<\/code><\/p>\n","protected":false,"raw":"<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Zmeny:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Presunute detekovanie zapascovanych kontajnerov zo skillu Forensicevaluation do Detecthidden<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pridany pocet hodin na singleclick gods blessing. Pri vybrati noveho scrollu sa do nazvu zapise datum a cas expiracie<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Po kliknuti na ukoncovaci speedrun stone sa zobrazi konkretny dovod ak sa speedrun nepodari<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Craftsman moze pouzivate war staff<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveny claws resist na shadow realm Minotauroch<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Meteority znova padaju v Shadow Realme. PvP areny bugovali, boli odstranene.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>pri pouziti <code>.track<\/code> teraz odhidne hraca<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>zmeneny osobny timer na bounty hunting questy 30 -&gt; 60 minut<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>do shadow realmu pridany magic recycling stone<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>PK uz nemoze pouzivat scroll of town portal (diablo dungy)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>znacne znizeny level requirement pre male runewordy<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>jemne znizeny level requirement pre medium runewordy<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>velmi jemne znizeny level requirement pre large runewordy<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>vylepsene efekty pre vsetky aktivne ability vsetkych class<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>pridane cooldowny pre vsetky aktivne ability vsetkych class<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>pridane zobrazovanie privatnej +hp spravy pri lifeleech (nad hlavou sa zobrazi hracovi kolko hp leechoval)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>abilita aegis teraz blokuje iba damage nad 0<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>damage hr\u00e1\u010dsk\u00fdch pet\u016f a summon\u016f do jin\u00e9ho hr\u00e1\u010de byla redukov\u00e1na na p\u016flku (m\u016f\u017ee b\u00fdt pozd\u011bji je\u0161t\u011b upraveno)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Tamed peti se p\u0159i nedostate\u010dn\u00e9m herdingu chovaj\u00ed jinak: Nedojde ji\u017e k okam\u017eit\u00e9mu release peta; m\u00edsto toho se pet neposlouch\u00e1, nelze ho ovl\u00e1dat a proch\u00e1z\u00ed se kolem.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Hr\u00e1\u010d by tak\u00e9 nem\u011bl b\u00fdt schopen unshrinknout peta, kter\u00e9ho nem\u016f\u017ee ovl\u00e1dat kv\u016fli nedostate\u010dn\u00e9mu herdingu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Rozbalov\u00e1n\u00ed lod\u00ed z deedu m\u00e1 te\u010f 10-ti sekundov\u00fd channel time, p\u0159i kter\u00e9m se hr\u00e1\u010d nesm\u00ed h\u00fdbat, nesm\u00ed dost\u00e1vat dmg a nen\u00ed schopen d\u011blat jin\u00e9 \u010dinnosti (\u010darov\u00e1n\u00ed apod.).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Nased\u00e1n\u00ed na lo\u010f bylo rovn\u011b\u017e upraveno: Maxim\u00e1ln\u00ed vzd\u00e1lenost od lodi je 8 pol\u00ed, p\u0159i nased\u00e1n\u00ed z d\u00e1lky je channel time 8 sekund a to za stejn\u00fdch podm\u00ednek jako u rozbalov\u00e1n\u00ed. Pr\u016fchod p\u0159es prkno je bez channelu, ale plank nen\u00ed mo\u017en\u00e9 po otev\u0159en\u00ed 5 sekund zav\u0159\u00edt.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>upravena farba podlahy vo Fall of the High Council<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>pridany shadow camouflage pre insect morf<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>speedrun odmeny sa pri konci sezony budu udelovat guilde a nie jednotlivcom. Odemny bude mozne vyzdvihnut z guild managment okna, zalozka Guild Bank. Viditelne iba pre GM a Vice. Za kazde umiestnenie: 1. miesto = 3 balicky, 2. miesto = 2 balicky, 3. miesto = 1 balicek<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>auto vyber gods blessing scrollu este 1 tyzden v novom mesiaci pokial mal hrac narok na scroll a zabudol si ho vyzdvihnut<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>zacali sme posielat emailove notifikacie pre expiraciu gods blessing a bliziace sa vyprsanie najmu domceka<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>expy je mo\u017en\u00e9 zobrazit v InfoBaru ve t\u0159ech podob\u00e1ch (procentu\u00e1ln\u00ed, pro aktu\u00e1ln\u00ed level, celkov\u00e9)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>v nov\u00e9m chat okn\u011b se automaticky zascrolluje obsah \u00fapln\u011b dol\u016f po p\u0159ihl\u00e1\u0161en\u00ed do hry<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:image {\"id\":1659,\"sizeSlug\":\"full\",\"linkDestination\":\"none\"} -->\n<figure class=\"wp-block-image size-full\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/client-change.png\" alt=\"\" class=\"wp-image-1659\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Opravy:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Opravena grafika liche shroud (uz zamenene = nove je potrebne rucne opravit od GM)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opravena scroll of town portal v diablo dungeonoch<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno aplikov\u00e1n\u00ed stuporu (slowu) ze v\u0161ech r\u016fzn\u00fdch zdroj\u016f (stupor spell, entangling roots, ice shards, slowing poison atd.) na pety a summony.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opravene NPC archsummoner - casti 2x sumonna<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opravene Rel Port spelly pre NPCcka<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Odstraneny problem pri ktorom hraci vedeli ziskat weapon skill gain na NPC v mestach<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Potenci\u00e1ln\u011b opraven probl\u00e9m udr\u017een\u00ed pet\u016f zp\u016fsoben\u00e9 equipem s herdingem p\u0159i p\u0159ihla\u0161ov\u00e1n\u00ed hr\u00e1\u010de do hry (zda opraveno nen\u00ed \u00fapln\u011b jist\u00e9).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opravena chyba so sekerami vo vazeni. Hrac nevedel zobrat novu potom co mu stara zmizla.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveno tamov\u00e1n\u00ed sero variant scorpion a spider king\u016f (tentokr\u00e1t opravdu), zm\u011bna se ale projev\u00ed a\u017e u nov\u011b spawnut\u00fdch kus\u016f<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opravene resetovanie friend listu po skonceni najmu<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem so zobrazovanim gumpu pre miracul charmy<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem s presuvanim newbie charmov z druid bagu. po smrti zostanu v druid bagu a nepresunu sa.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem s multi rental sign. Hrac uz ma moznost zaplatit platinou<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveny dlhotrvajuci bug ked bolo mozne cez Razor targetnut hidnute postavy (potrebuje noveho clienta)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>odstraneny problem s druid infusiami na nemagickych charmoch. Teraz sa uz spravne pouziju ak su shadow infused a zaroven v druid bagu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem s plnym backpackom pri miningu. Ore uz pada pod nohy do spravneho realmu<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem s merchantmi ktory vitaju hidnutych hraco<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">\u00dapravy AI pet\u016f a summon\u016f se z\u00e1m\u011brem vyv\u00e1\u017een\u00ed PvP (pet v textu = oboj\u00ed):<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Pet se nyn\u00ed m\u016f\u017ee teleportovat pouze jednou za 24 sekund.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pokud je pet d\u00e1le ne\u017e 50 pol\u00ed od sv\u00e9ho p\u00e1na, nem\u016f\u017ee pron\u00e1sledovat ani \u00fato\u010dit na hr\u00e1\u010de a z\u016fstane st\u00e1t na m\u00edst\u011b.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Po smrti p\u00e1na se pet p\u0159esune k jeho mrtvole a hl\u00edd\u00e1 ji, p\u0159i\u010dem\u017e se br\u00e1n\u00ed. Po o\u017eiven\u00ed hr\u00e1\u010de se pet znovu p\u0159ipoj\u00ed ke sv\u00e9mu p\u00e1novi, pokud hr\u00e1\u010d nen\u00ed p\u0159\u00edli\u0161 daleko. Pokud pet hl\u00eddal jin\u00e9ho hr\u00e1\u010de, toto hl\u00edd\u00e1n\u00ed se zru\u0161\u00ed. Pokud je pet v okam\u017eiku smrti p\u00e1na v boji, pokus\u00ed se boj dokon\u010dit a teprve pot\u00e9 se st\u00e1hne k mrtvole.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>V PvM boji nem\u016f\u017ee \u017e\u00e1dn\u00fd pet b\u011b\u017eet tak rychle (\u010di rychleji) ne\u017e hr\u00e1\u010d na koni. Aktu\u00e1ln\u011b se to t\u00fdk\u00e1 Mantise, ale je p\u0159ipraveno jako obecn\u00e9 pravidlo pro v\u0161echny.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Acid Spit (ranged \u00fatok peta) nen\u00ed v PvM pou\u017e\u00edv\u00e1n Mantisem.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Kouzla Ferocity a Stonefur v PvP miz\u00ed. Kombinace t\u011bchto buff\u016f, vysok\u00e9 rychlosti pohybu peta a\/nebo vysok\u00e9 dexterity vytv\u00e1\u0159ela ne\u017e\u00e1douc\u00ed situace. Zb\u00fdvaj\u00edc\u00ed dva buffy (Natural Aura a Holy Fur) z\u016fst\u00e1vaj\u00ed pou\u017eiteln\u00e9.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Konec buff\u016f Ferocity a Stonefur je nyn\u00ed ozn\u00e1meno v\u0161em hr\u00e1\u010d\u016fm v okol\u00ed.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Kategorie NPC zo Slayer titulov sa teraz pouzivaju pre nastavovanie resistov NPC:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Kategoria <strong>Undead<\/strong> ma teraz nizsi resist na Silver<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Kategoria <strong>Elemental<\/strong> je teraz imunna na Gas\/Poison\/Acid<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Kategoria <strong>Demon<\/strong> ma teraz nizsi resist na Banish<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Forgotten Realms:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>zvyseny drop vo vsetkych forgotten realmoch<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>zvyseny level vsetkych NPC vo fogotten realmoch o 2<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>jemne znizeny drop high level forgotten realm scrollov<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>odobrany orb of formulating z predaja u merchantov<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Zmeny v rasach<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p><em>N\u00e1sleduj\u00edc\u00ed zm\u011bny maj\u00ed za c\u00edl sn\u00ed\u017eit necht\u011bn\u00fd vliv velmi vysok\u00e9 dexterity. Zv\u00fd\u0161it t\u00edm atraktivitu ras tak, aby elf nebyl prvn\u00ed volbou pro v\u0161echny classy. A aby se ani itemizace neto\u010dila v\u00fdhradn\u011b kolem dexterity (nutno \u0159\u00edct, \u017ee v n\u011bkter\u00fdch p\u0159\u00edpadech i u caster\u016f).<\/em><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>dexterita nad 150 d\u00e1v\u00e1 ni\u017e\u0161\u00ed \u0161anci na \u00fahyb p\u0159ed \u00fatokem (plat\u00ed i pro monstra, tak\u017ee nelze \u0159\u00edct, jestli jde o buff nebo nerf), v\u00fdsledkem sp\u00ed\u0161e bude relativn\u00ed pos\u00edlen\u00ed ostatn\u00edch stat\u016f, ne\u017e \u017ee by najednou party za\u010daly plo\u0161n\u011b um\u00edrat (rozd\u00edl je 12 % u 250 dex)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>dexterita nad 150 m\u00e1 ni\u017e\u0161\u00ed vliv na attack speed; plat\u00ed jen pro hr\u00e1\u010de (rozd\u00edl je 8 % u 250 dex)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>regenerace staminy a many z\u00edsk\u00e1v\u00e1 m\u00edrn\u00fd bonus z max staminy a max many, tak\u017ee nap\u0159\u00edklad s\u00edla nebo konstituce, proto\u017ee p\u0159id\u00e1vaj\u00ed staminu, zvy\u0161uj\u00ed i stamina regen.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>regenerace hp, staminy a many se nyn\u00ed na itemech i v infu hr\u00e1\u010de zobrazuje jako \"xy \/ 5s.\"; hodnoty z\u016fstaly stejn\u00e9, jen jsou jinak zobrazen\u00e9<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>s\u00edla m\u00e1 vy\u0161\u0161\u00ed vliv na maxim\u00e1ln\u00ed staminu, dexterita m\u00e1 ni\u017e\u0161\u00ed vliv na max staminu<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>s\u00edla m\u00e1 p\u0159i melee \u00fatoku vy\u0161\u0161\u00ed vliv proti defense (blokov\u00e1n\u00ed \u00fatok\u016f)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>staty n\u011bkter\u00fdm class\u00e1m a ras\u00e1m byly upraveny, nejpodstatn\u011bj\u0161\u00ed zm\u011bnami jsou sn\u00ed\u017een\u00ed constitution abhorsenovi a zv\u00fd\u0161en\u00ed int\/wis ork\u016fm. Minoritn\u00ed zm\u011bny (v \u0159\u00e1du max +- 5 body na lv35) d\u00e1le takto: +str halfelf, -wis halfelf \/ drow, +int drow, -dex elf \/ halfelf \/ drow, +dex berserker.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p><em>Hodnoty se sna\u017e\u00edme nyn\u00ed nastavit sp\u00ed\u0161e konzervativn\u011b, i tam, kde v\u00edme, \u017ee m\u00e1me prostor na v\u00edce buff\u016f \u010di nerf\u016f, chceme pozvolna otestovat vody, posb\u00edrat feedback, a zm\u011bny p\u0159\u00edpadn\u011b upravit. V\u011b\u0159\u00edme, \u017ee tyto drobn\u00e9 zm\u011bny na v\u00edce m\u00edstech budou m\u00edt lep\u0161\u00ed dopad na hru, ne\u017e kdybychom ud\u011blali razantn\u00ed \u0159e\u0161en\u00ed, nap\u0159\u00edklad tvrd\u011b zastropovali attack speed nebo miss hardcapem a zp\u016fsobili zase opa\u010dnou situaci, \u017ee by v\u0161ichni cht\u011bli jen str\/int a dexu u\u017e nikdo.<\/em><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:image {\"id\":1658,\"sizeSlug\":\"large\",\"linkDestination\":\"none\"} -->\n<figure class=\"wp-block-image size-large\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/race-changes-403x1024.png\" alt=\"\" class=\"wp-image-1658\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">The Void-Press<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Novy system na pracu s roznymi itemami Endoru. Konecne moznost vyuzit vsetky stare itemy, ktore uz dlho skladujes. Vytiahni ich zo zaprasenej police!<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Pozor! Pre odomknutie casti Void Pressu je potrebne dokoncit questy!<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>magic items<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>forgotten realms scroll<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>runes<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>runeword scrolls<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>treasure maps<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:image {\"id\":1657,\"sizeSlug\":\"large\",\"linkDestination\":\"none\"} -->\n<figure class=\"wp-block-image size-large\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/void-press-1024x714.png\" alt=\"\" class=\"wp-image-1657\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Casting:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>p\u0159\u00edkazy <code>.cast<\/code>, <code>.cast_lt<\/code> a <code>.cast_ts<\/code> byly upraveny tak, \u017ee dok\u00e1\u017e\u00ed akceptovat metamagic parametr a vyhled\u00e1vaj\u00ed svitky automaticky v batohu p\u0159i \u010darov\u00e1n\u00ed; platn\u00e9 tvary tedy jsou:<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li><code>.cast[_lt|_ts] Spell Name\/ID<\/code> = tak jako dnes<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li><code>.cast[_lt|_ts] [metamagic] Spell Name\/ID<\/code> = pokus\u00ed se naj\u00edt svitek v batohu, pokud nenajde, ne\u010daruje<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li><code>.cast[_lt|_ts] [metamagic]+ Spell Name\/ID<\/code> = pokus\u00ed se naj\u00edt svitek v batohu, pokud nenajde, \u010daruje b\u011b\u017en\u00fdm zp\u016fsobem \"zpam\u011bti\"<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p>[metamagic] m\u016f\u017ee m\u00edt hodnoty:<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>empowered<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>extended<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>maximized<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>quickened<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>silent<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>normal (pro svitky z norm\u00e1ln\u00ed k\u016f\u017ee)<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p>Do budoucna pop\u0159em\u00fd\u0161l\u00edme, zda pot\u0159ebujeme p\u0159\u00edkazy <code>.usescroll[_lt|_ts]<\/code><\/p>\n<!-- \/wp:paragraph -->"},"excerpt":{"rendered":"","protected":false,"raw":""},"author":1391,"featured_media":924,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_cs_post_content":"<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Zmeny:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Presunute detekovanie zapascovanych kontajnerov zo skillu Forensicevaluation do Detecthidden<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pridany pocet hodin na singleclick gods blessing. Pri vybrati noveho scrollu sa do nazvu zapise datum a cas expiracie<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Po kliknuti na ukoncovaci speedrun stone sa zobrazi konkretny dovod ak sa speedrun nepodari<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Craftsman moze pouzivate war staff<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveny claws resist na shadow realm Minotauroch<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Meteority znova padaju v Shadow Realme. PvP areny bugovali, boli odstranene.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>pri pouziti <code>.track<\/code> teraz odhidne hraca<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>zmeneny osobny timer na bounty hunting questy 30 -&gt; 60 minut<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>do shadow realmu pridany magic recycling stone<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>PK uz nemoze pouzivat scroll of town portal (diablo dungy)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>znacne znizeny level requirement pre male runewordy<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>jemne znizeny level requirement pre medium runewordy<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>velmi jemne znizeny level requirement pre large runewordy<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>vylepsene efekty pre vsetky aktivne ability vsetkych class<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>pridane cooldowny pre vsetky aktivne ability vsetkych class<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>pridane zobrazovanie privatnej +hp spravy pri lifeleech (nad hlavou sa zobrazi hracovi kolko hp leechoval)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>abilita aegis teraz blokuje iba damage nad 0<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>damage hr\u00e1\u010dsk\u00fdch pet\u016f a summon\u016f do jin\u00e9ho hr\u00e1\u010de byla redukov\u00e1na na p\u016flku (m\u016f\u017ee b\u00fdt pozd\u011bji je\u0161t\u011b upraveno)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Tamed peti se p\u0159i nedostate\u010dn\u00e9m herdingu chovaj\u00ed jinak: Nedojde ji\u017e k okam\u017eit\u00e9mu release peta; m\u00edsto toho se pet neposlouch\u00e1, nelze ho ovl\u00e1dat a proch\u00e1z\u00ed se kolem.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Hr\u00e1\u010d by tak\u00e9 nem\u011bl b\u00fdt schopen unshrinknout peta, kter\u00e9ho nem\u016f\u017ee ovl\u00e1dat kv\u016fli nedostate\u010dn\u00e9mu herdingu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Rozbalov\u00e1n\u00ed lod\u00ed z deedu m\u00e1 te\u010f 10-ti sekundov\u00fd channel time, p\u0159i kter\u00e9m se hr\u00e1\u010d nesm\u00ed h\u00fdbat, nesm\u00ed dost\u00e1vat dmg a nen\u00ed schopen d\u011blat jin\u00e9 \u010dinnosti (\u010darov\u00e1n\u00ed apod.).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Nased\u00e1n\u00ed na lo\u010f bylo rovn\u011b\u017e upraveno: Maxim\u00e1ln\u00ed vzd\u00e1lenost od lodi je 8 pol\u00ed, p\u0159i nased\u00e1n\u00ed z d\u00e1lky je channel time 8 sekund a to za stejn\u00fdch podm\u00ednek jako u rozbalov\u00e1n\u00ed. Pr\u016fchod p\u0159es prkno je bez channelu, ale plank nen\u00ed mo\u017en\u00e9 po otev\u0159en\u00ed 5 sekund zav\u0159\u00edt.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>upravena farba podlahy vo Fall of the High Council<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>pridany shadow camouflage pre insect morf<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>speedrun odmeny sa pri konci sezony budu udelovat guilde a nie jednotlivcom. Odemny bude mozne vyzdvihnut z guild managment okna, zalozka Guild Bank. Viditelne iba pre GM a Vice. Za kazde umiestnenie: 1. miesto = 3 balicky, 2. miesto = 2 balicky, 3. miesto = 1 balicek<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>auto vyber gods blessing scrollu este 1 tyzden v novom mesiaci pokial mal hrac narok na scroll a zabudol si ho vyzdvihnut<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>zacali sme posielat emailove notifikacie pre expiraciu gods blessing a bliziace sa vyprsanie najmu domceka<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>expy je mo\u017en\u00e9 zobrazit v InfoBaru ve t\u0159ech podob\u00e1ch (procentu\u00e1ln\u00ed, pro aktu\u00e1ln\u00ed level, celkov\u00e9)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>v nov\u00e9m chat okn\u011b se automaticky zascrolluje obsah \u00fapln\u011b dol\u016f po p\u0159ihl\u00e1\u0161en\u00ed do hry<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:image {\"id\":1659,\"sizeSlug\":\"full\",\"linkDestination\":\"none\"} -->\n<figure class=\"wp-block-image size-full\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/client-change.png\" alt=\"\" class=\"wp-image-1659\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Opravy:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Opravena grafika liche shroud (uz zamenene = nove je potrebne rucne opravit od GM)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opravena scroll of town portal v diablo dungeonoch<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveno aplikov\u00e1n\u00ed stuporu (slowu) ze v\u0161ech r\u016fzn\u00fdch zdroj\u016f (stupor spell, entangling roots, ice shards, slowing poison atd.) na pety a summony.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opravene NPC archsummoner - casti 2x sumonna<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opravene Rel Port spelly pre NPCcka<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Odstraneny problem pri ktorom hraci vedeli ziskat weapon skill gain na NPC v mestach<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Potenci\u00e1ln\u011b opraven probl\u00e9m udr\u017een\u00ed pet\u016f zp\u016fsoben\u00e9 equipem s herdingem p\u0159i p\u0159ihla\u0161ov\u00e1n\u00ed hr\u00e1\u010de do hry (zda opraveno nen\u00ed \u00fapln\u011b jist\u00e9).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opravena chyba so sekerami vo vazeni. Hrac nevedel zobrat novu potom co mu stara zmizla.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveno tamov\u00e1n\u00ed sero variant scorpion a spider king\u016f (tentokr\u00e1t opravdu), zm\u011bna se ale projev\u00ed a\u017e u nov\u011b spawnut\u00fdch kus\u016f<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opravene resetovanie friend listu po skonceni najmu<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem so zobrazovanim gumpu pre miracul charmy<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem s presuvanim newbie charmov z druid bagu. po smrti zostanu v druid bagu a nepresunu sa.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem s multi rental sign. Hrac uz ma moznost zaplatit platinou<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Opraveny dlhotrvajuci bug ked bolo mozne cez Razor targetnut hidnute postavy (potrebuje noveho clienta)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>odstraneny problem s druid infusiami na nemagickych charmoch. Teraz sa uz spravne pouziju ak su shadow infused a zaroven v druid bagu.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem s plnym backpackom pri miningu. Ore uz pada pod nohy do spravneho realmu<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>opraveny problem s merchantmi ktory vitaju hidnutych hraco<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">\u00dapravy AI pet\u016f a summon\u016f se z\u00e1m\u011brem vyv\u00e1\u017een\u00ed PvP (pet v textu = oboj\u00ed):<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Pet se nyn\u00ed m\u016f\u017ee teleportovat pouze jednou za 24 sekund.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Pokud je pet d\u00e1le ne\u017e 50 pol\u00ed od sv\u00e9ho p\u00e1na, nem\u016f\u017ee pron\u00e1sledovat ani \u00fato\u010dit na hr\u00e1\u010de a z\u016fstane st\u00e1t na m\u00edst\u011b.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Po smrti p\u00e1na se pet p\u0159esune k jeho mrtvole a hl\u00edd\u00e1 ji, p\u0159i\u010dem\u017e se br\u00e1n\u00ed. Po o\u017eiven\u00ed hr\u00e1\u010de se pet znovu p\u0159ipoj\u00ed ke sv\u00e9mu p\u00e1novi, pokud hr\u00e1\u010d nen\u00ed p\u0159\u00edli\u0161 daleko. Pokud pet hl\u00eddal jin\u00e9ho hr\u00e1\u010de, toto hl\u00edd\u00e1n\u00ed se zru\u0161\u00ed. Pokud je pet v okam\u017eiku smrti p\u00e1na v boji, pokus\u00ed se boj dokon\u010dit a teprve pot\u00e9 se st\u00e1hne k mrtvole.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>V PvM boji nem\u016f\u017ee \u017e\u00e1dn\u00fd pet b\u011b\u017eet tak rychle (\u010di rychleji) ne\u017e hr\u00e1\u010d na koni. Aktu\u00e1ln\u011b se to t\u00fdk\u00e1 Mantise, ale je p\u0159ipraveno jako obecn\u00e9 pravidlo pro v\u0161echny.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Acid Spit (ranged \u00fatok peta) nen\u00ed v PvM pou\u017e\u00edv\u00e1n Mantisem.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Kouzla Ferocity a Stonefur v PvP miz\u00ed. Kombinace t\u011bchto buff\u016f, vysok\u00e9 rychlosti pohybu peta a\/nebo vysok\u00e9 dexterity vytv\u00e1\u0159ela ne\u017e\u00e1douc\u00ed situace. Zb\u00fdvaj\u00edc\u00ed dva buffy (Natural Aura a Holy Fur) z\u016fst\u00e1vaj\u00ed pou\u017eiteln\u00e9.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Konec buff\u016f Ferocity a Stonefur je nyn\u00ed ozn\u00e1meno v\u0161em hr\u00e1\u010d\u016fm v okol\u00ed.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Kategorie NPC zo Slayer titulov sa teraz pouzivaju pre nastavovanie resistov NPC:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Kategoria <strong>Undead<\/strong> ma teraz nizsi resist na Silver<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Kategoria <strong>Elemental<\/strong> je teraz imunna na Gas\/Poison\/Acid<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Kategoria <strong>Demon<\/strong> ma teraz nizsi resist na Banish<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Forgotten Realms:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>zvyseny drop vo vsetkych forgotten realmoch<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>zvyseny level vsetkych NPC vo fogotten realmoch o 2<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>jemne znizeny drop high level forgotten realm scrollov<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>odobrany orb of formulating z predaja u merchantov<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Zmeny v rasach<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p><em>N\u00e1sleduj\u00edc\u00ed zm\u011bny maj\u00ed za c\u00edl sn\u00ed\u017eit necht\u011bn\u00fd vliv velmi vysok\u00e9 dexterity. Zv\u00fd\u0161it t\u00edm atraktivitu ras tak, aby elf nebyl prvn\u00ed volbou pro v\u0161echny classy. A aby se ani itemizace neto\u010dila v\u00fdhradn\u011b kolem dexterity (nutno \u0159\u00edct, \u017ee v n\u011bkter\u00fdch p\u0159\u00edpadech i u caster\u016f).<\/em><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>dexterita nad 150 d\u00e1v\u00e1 ni\u017e\u0161\u00ed \u0161anci na \u00fahyb p\u0159ed \u00fatokem (plat\u00ed i pro monstra, tak\u017ee nelze \u0159\u00edct, jestli jde o buff nebo nerf), v\u00fdsledkem sp\u00ed\u0161e bude relativn\u00ed pos\u00edlen\u00ed ostatn\u00edch stat\u016f, ne\u017e \u017ee by najednou party za\u010daly plo\u0161n\u011b um\u00edrat (rozd\u00edl je 12 % u 250 dex)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>dexterita nad 150 m\u00e1 ni\u017e\u0161\u00ed vliv na attack speed; plat\u00ed jen pro hr\u00e1\u010de (rozd\u00edl je 8 % u 250 dex)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>regenerace staminy a many z\u00edsk\u00e1v\u00e1 m\u00edrn\u00fd bonus z max staminy a max many, tak\u017ee nap\u0159\u00edklad s\u00edla nebo konstituce, proto\u017ee p\u0159id\u00e1vaj\u00ed staminu, zvy\u0161uj\u00ed i stamina regen.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>regenerace hp, staminy a many se nyn\u00ed na itemech i v infu hr\u00e1\u010de zobrazuje jako \"xy \/ 5s.\"; hodnoty z\u016fstaly stejn\u00e9, jen jsou jinak zobrazen\u00e9<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>s\u00edla m\u00e1 vy\u0161\u0161\u00ed vliv na maxim\u00e1ln\u00ed staminu, dexterita m\u00e1 ni\u017e\u0161\u00ed vliv na max staminu<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>s\u00edla m\u00e1 p\u0159i melee \u00fatoku vy\u0161\u0161\u00ed vliv proti defense (blokov\u00e1n\u00ed \u00fatok\u016f)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>staty n\u011bkter\u00fdm class\u00e1m a ras\u00e1m byly upraveny, nejpodstatn\u011bj\u0161\u00ed zm\u011bnami jsou sn\u00ed\u017een\u00ed constitution abhorsenovi a zv\u00fd\u0161en\u00ed int\/wis ork\u016fm. Minoritn\u00ed zm\u011bny (v \u0159\u00e1du max +- 5 body na lv35) d\u00e1le takto: +str halfelf, -wis halfelf \/ drow, +int drow, -dex elf \/ halfelf \/ drow, +dex berserker.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p><em>Hodnoty se sna\u017e\u00edme nyn\u00ed nastavit sp\u00ed\u0161e konzervativn\u011b, i tam, kde v\u00edme, \u017ee m\u00e1me prostor na v\u00edce buff\u016f \u010di nerf\u016f, chceme pozvolna otestovat vody, posb\u00edrat feedback, a zm\u011bny p\u0159\u00edpadn\u011b upravit. V\u011b\u0159\u00edme, \u017ee tyto drobn\u00e9 zm\u011bny na v\u00edce m\u00edstech budou m\u00edt lep\u0161\u00ed dopad na hru, ne\u017e kdybychom ud\u011blali razantn\u00ed \u0159e\u0161en\u00ed, nap\u0159\u00edklad tvrd\u011b zastropovali attack speed nebo miss hardcapem a zp\u016fsobili zase opa\u010dnou situaci, \u017ee by v\u0161ichni cht\u011bli jen str\/int a dexu u\u017e nikdo.<\/em><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:image {\"id\":1658,\"sizeSlug\":\"large\",\"linkDestination\":\"none\"} -->\n<figure class=\"wp-block-image size-large\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/race-changes-403x1024.png\" alt=\"\" class=\"wp-image-1658\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">The Void-Press<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Novy system na pracu s roznymi itemami Endoru. Konecne moznost vyuzit vsetky stare itemy, ktore uz dlho skladujes. Vytiahni ich zo zaprasenej police!<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Pozor! Pre odomknutie casti Void Pressu je potrebne dokoncit questy!<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>magic items<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>forgotten realms scroll<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>runes<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>runeword scrolls<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>treasure maps<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:image {\"id\":1657,\"sizeSlug\":\"large\",\"linkDestination\":\"none\"} -->\n<figure class=\"wp-block-image size-large\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/void-press-1024x714.png\" alt=\"\" class=\"wp-image-1657\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Casting:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>p\u0159\u00edkazy <code>.cast<\/code>, <code>.cast_lt<\/code> a <code>.cast_ts<\/code> byly upraveny tak, \u017ee dok\u00e1\u017e\u00ed akceptovat metamagic parametr a vyhled\u00e1vaj\u00ed svitky automaticky v batohu p\u0159i \u010darov\u00e1n\u00ed; platn\u00e9 tvary tedy jsou:<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li><code>.cast[_lt|_ts] Spell Name\/ID<\/code> = tak jako dnes<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li><code>.cast[_lt|_ts] [metamagic] Spell Name\/ID<\/code> = pokus\u00ed se naj\u00edt svitek v batohu, pokud nenajde, ne\u010daruje<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li><code>.cast[_lt|_ts] [metamagic]+ Spell Name\/ID<\/code> = pokus\u00ed se naj\u00edt svitek v batohu, pokud nenajde, \u010daruje b\u011b\u017en\u00fdm zp\u016fsobem \"zpam\u011bti\"<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p>[metamagic] m\u016f\u017ee m\u00edt hodnoty:<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>empowered<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>extended<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>maximized<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>quickened<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>silent<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>normal (pro svitky z norm\u00e1ln\u00ed k\u016f\u017ee)<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p>Do budoucna pop\u0159em\u00fd\u0161l\u00edme, zda pot\u0159ebujeme p\u0159\u00edkazy <code>.usescroll[_lt|_ts]<\/code><\/p>\n<!-- \/wp:paragraph -->","_cs_post_name":"aktualizace-4-2-2026","_cs_post_excerpt":"","_cs_post_title":"Aktualizace 4. 2. 2026","_en_post_content":"<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Changes<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Moved detecting trapped containers from skill Forensicevaluation to Detecthidden<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Craftsman can use war staff<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Added number of hours left on gods blessing scroll singleclick. New scrolls will have a name with date and time of expiration<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>After using the speedrun endstone, in case of failue a reason of failure will be displayed<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Meteors are dropping again in Shadow Realm. Buggy PvP arena is removed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>using a tracking skill now unhides player<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>changed personal timer for bounty hunting quests 30 -&gt; 60 minutes<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>added magic recycling stone into shadow realm<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>scroll of town portal (diablo dungeons) can't be used by PK's anymore<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>removed orb of formulating from merchants<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>significat decreased in level requirements for small runewords<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>slight decrease in level requirements for medium runewords<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>a little decrease in level requirements for large runewords<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>improved effects for all active abilities of all classes<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>added cooldown icon for all active abilities for all classes<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>added a private overhead message for lifeleech (player can see +hp how much he leeched)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>ability aegis now blocks only damage above 0<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>damage from player's summons\/pets to another players has been reduced to half (may be adjusted in future)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Tamed pets have gained new behavior related to the herding skill. If a player\u2019s herding skill is insufficient to control them, they no longer get released immediately; instead, they become disobedient, lose control, cannot be commanded, and will just wander around.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>A player is also unable to unshrink (unreduce) a pet they cannot control due to insufficient Herding.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Unpacking a ship from a deed now has a 10-second channel time, during which the player must not move, must not take damage, and cannot perform other actions (such as casting spells).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Boarding a ship has also been adjusted: the maximum distance from the ship is 8 tiles, and boarding from a distance now has an 8-second channel time under the same conditions. Walking across the plank has no channel time, but the plank cannot be closed for 5 seconds after being opened.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>changed to color of surface in Fall of the High Council<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>added shadow camouflage for insect morph<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>speedrun rewards on season reset will be awarded to guild instead of players. Rewards can be picked up in guild management window, Guild Bank. Rewards can be picked up only by GM or Vice. For each placement a big random reward bag is awarded: 1st = 3 bags, 2nd = 2 bag, 3rd = 1 bag<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>auto-claim gods blessing scroll up to 1 week in new month if player was eligible for pickup and forgot to claim the scroll<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>we started to send new email notifications for gods blessing expiration and rental house expiration<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Experience can be displayed in the InfoBar in three formats (percentage, current level, total).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>In the new chat window, the content automatically scrolls all the way down after logging into the game.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:image {\"id\":1659,\"sizeSlug\":\"full\",\"linkDestination\":\"none\"} -->\n<figure class=\"wp-block-image size-full\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/client-change.png\" alt=\"\" class=\"wp-image-1659\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Fixes<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Fixed liche shroud graphic (newly exchanged shrouds has to be fixed by GM)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed scroll of town portal in diablo dungeons<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed the application of Stupor (slow) from all various sources (Stupor spell, Entangling Roots, Ice Shards, slowing poison, etc.) on pets and summons.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed issue with Archsummoner NPC not casting properly Kal Xen<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed issue with Rel Por spell for NPCs<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed claws resist for Shadow Realm minotaurs<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed issue where players could gain weapon skills while hitting NPCs in city<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Potentially fixed pet handling issues caused by herding equipment when a player logs into the game (we are not entirely sure if resolved fully).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fixed issue with work camp axe. Players weren't able to take a new one after the old one is destroyed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>definitely fixed the taming of sero variants of scorpion and spider kings (this time for real), will apply to newly spawned ones<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fixed reset of friend list after rent expire<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fixed problem with displaying gump for miraculous charms<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fixed issue with druid newbie charms in druid bag. They won't be moved anymore after death.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fixed issue with multi rental sign. Player is now able to pay with platinum coins<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Fixed long standing bug with Razor targeting hidden players (a new client required)<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fixed issue with non-magical druid charms and infusions. infusions are now correctly displayed and used when morphed.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fixed issue with mining when player backpack is full. The ore will now drop under feat in correct realm<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>fixed issue with merchants greeting hidden players<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">AI pet and summon adjustments with an intention of pvp balancing (pet in the text refers to both):<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>A pet can now teleport only once every 24 seconds.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>If a pet is farther than 50 tiles from its master, it cannot pursue or attack players and will remain in place.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>After the master\u2019s death, the pet moves to the master\u2019s corpse and guards it, defending itself. After the player is resurrected, the pet will rejoin its master if the player is not too far away. If the pet was guarding another player, that guard is cancelled. If the pet is in combat at the moment of the master\u2019s death, it will attempt to finish the fight before retreating to the corpse.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>In PvM combat, no pet can achieve runspeed as high as mounted player. Currently affecting Mantis, but prepared as general rule for everything in the future.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Acid spit (pet's ranged attack) is not used by Mantis in PvM.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ferocity and Stonefur spells fades away in pvp. The combination of these buffs, high pet movement speed and\/or high dex created undesirable situations. The other two buffs (Natural Aura and Holy Fur) remain usable.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Ferocity and Stonefur now announce their \"fades away\" to all players around.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">A monster category from \"Slayers\" will be now used in calculating NPC resists:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Category <strong>Undead<\/strong> have now lower Silver resistance<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Category <strong>Elemental<\/strong> is now immune to Gas\/Poison\/Acid<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Category <strong>Demon<\/strong> have now lower Banish resistance<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Forgotten Realms:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>increased drops in all forgotten realms<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>level of NPCs is increased by 2 levels<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>slightly decreased drop of higher level forgotten realms scrolls<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Race changes:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>The following changes aim to reduce the unwanted impact of very high Dexterity. The goal is to increase the attractiveness of all races, so that Elf is not a first choice for all classes, and to prevent itemization from revolving mainly around Dexterity.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>Dexterity above 150 provides a lower chance to evade attacks (this also applies to monsters, so it cannot be clearly labeled as a buff or a nerf). The result should be a relative strengthening of other stats rather than parties suddenly dying as a group (the difference is 12% at 250 dex).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Dexterity above 150 has a reduced effect on attack speed; this applies to players only (the difference is 8% at 250 dex).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Stamina and mana regeneration now receive a small bonus from maximum stamina and maximum mana. For example, str or con, which increase stamina, also increase stamina regeneration.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>hp, stamina, and mana regeneration are now displayed on items and in the player info as \"x \/ 5s\". The values themselves have not changed; only the way of showing them.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Strength now has a greater effect on max stamina, while dex has a reduced effect on maximum stamina.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Strength now has a greater impact against defense (blocking attacks) during a melee attack.<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>Stats for some classes and races have been adjusted. The most significant changes are a reduction of constitution for abhorsen and an increase of intelligence\/wisdom for orcs. And minor changes (up to \u00b15 points at level 35): +str half-elf, -wis half-elf \/ drow, +int drow, -dex elf \/ half-elf \/ drow, +dex berserker.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p><em>We are currently trying to set these values conservatively. We want to test the waters gradually, and adjust the changes if necessary. We believe that smaller adjustments across multiple systems will have a better overall impact on the game than drastic solutions, such as hard-capping attack speed or miss chance, which could lead to the opposite problem, where everyone would stack STR\/INT, not valuating dex anymore.<\/em><em>We welcome any factual feedback.<\/em><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:image {\"id\":1658,\"sizeSlug\":\"large\",\"linkDestination\":\"none\"} -->\n<figure class=\"wp-block-image size-large\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/race-changes-403x1024.png\" alt=\"\" class=\"wp-image-1658\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\"><strong>The Void-Press<\/strong><\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>A new system of working with different items of Endor. Finally a way to use your old forgotten items. Let's bring them out from your dusty shelves!<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Warning! Different features of Void Press has to be unlocked with quests!<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>magic items<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>forgotten realms scroll<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>runes<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>runeword scrolls<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>treasure maps<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:image {\"id\":1657,\"sizeSlug\":\"large\",\"linkDestination\":\"none\"} -->\n<figure class=\"wp-block-image size-large\"><img src=\"https:\/\/www.endor-revived.com\/wp-content\/uploads\/2026\/02\/void-press-1024x714.png\" alt=\"\" class=\"wp-image-1657\"\/><\/figure>\n<!-- \/wp:image -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">Casting:<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>The <code>.cast<\/code>, <code>.cast_lt<\/code>, and <code>.cast_ts<\/code> commands have been updated to accept a metamagic parameter and to automatically search for scrolls in the backpack when casting. The valid forms are now:<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li><code>.cast[_lt|_ts] Spell Name\/ID<\/code> = works the same as before<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li><code>.cast[_lt|_ts] [metamagic] Spell Name\/ID<\/code> = attempts to find a scroll in the backpack; if none is found, the spell is not cast<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li><code>.cast[_lt|_ts] [metamagic]+ Spell Name\/ID<\/code> = attempts to find a scroll in the backpack; if none is found, the spell is cast normally \"from memory\"<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p>[metamagic] can have the following values:<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li>empowered<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>extended<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>maximized<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>quickened<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>silent<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li>normal (for scrolls made from normal hide)<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p>In the future, we will consider whether the <code>.usescroll[_lt|_ts]<\/code> commands are still needed<\/p>\n<!-- \/wp:paragraph -->","_en_post_name":"update-2-4-2026","_en_post_excerpt":"","_en_post_title":"Update 2\/4\/2026","_zh_post_content":"","_zh_post_name":"","_zh_post_excerpt":"","_zh_post_title":"","edit_language":"cs","footnotes":""},"categories":[41],"tags":[],"class_list":["post-1656","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-patchnotes"],"_links":{"self":[{"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/posts\/1656","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/users\/1391"}],"replies":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/comments?post=1656"}],"version-history":[{"count":5,"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/posts\/1656\/revisions"}],"predecessor-version":[{"id":1670,"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/posts\/1656\/revisions\/1670"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/media\/924"}],"wp:attachment":[{"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/media?parent=1656"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/categories?post=1656"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.endor-revived.com\/cs\/wp-json\/wp\/v2\/tags?post=1656"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}